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Title: 35 seconds of KZ3 multiplayer Post by: Keihan on August 30, 2010, 12:19:54 pm http://killzone.com/kz/news.psml?kz_news_article=Behind+the+Scenes+at+Gamescom
w00t hopefully we get a beta Title: Re: 35 seconds of KZ3 multiplayer Post by: Permanent Poopface on August 30, 2010, 07:47:52 pm very awesome 35 seconds, the knife to the chest looked bad a55 and wtf happened at 23 seconds in? also was that the jetpack or in a robot?
Title: Re: 35 seconds of KZ3 multiplayer Post by: Keihan on August 30, 2010, 07:50:51 pm very awesome 35 seconds, the knife to the chest looked bad a55 and wtf happened at 23 seconds in? also was that the jetpack or in a robot? It was in a robot. Is 23 seconds where the invisible sniper part happens? If that's it, then the sniper must have used invisibility. That or a glitch. Title: Re: 35 seconds of KZ3 multiplayer Post by: Permanent Poopface on August 30, 2010, 07:53:35 pm no did he snap his neck? if so I like that you can do that
Title: Re: 35 seconds of KZ3 multiplayer Post by: Crzy on August 30, 2010, 10:59:25 pm lol That was awesome where he caught the cloaked sniper and just snapped his head. And apparently they have a bunch of different melees for different situations.
Title: Re: 35 seconds of KZ3 multiplayer Post by: Laughing Turd on September 01, 2010, 12:34:26 pm this looks pretty crazy and ****. how will you be able to find cloaked snipers?
im going to have to get the kz2 demo and check this out again. Title: Re: 35 seconds of KZ3 multiplayer Post by: Crzy on September 02, 2010, 12:38:52 am this looks pretty crazy and IRS. how will you be able to find cloaked snipers? im going to have to get the kz2 demo and check this out again. Well if it still has all the abilities of KZ2 then the snipers have an ability to Spot and Mark all enemies on their screen. So snipers can always be found and counter-sniped. Their camouflage also gets interrupted when they move a little, so you can see spots of their body if they move from cover. The more they move the more they can be seen. So camo isn't overpowered or broken and I'm glad they were able to make it balanced. O0 Title: Re: 35 seconds of KZ3 multiplayer Post by: Laughing Turd on September 02, 2010, 01:42:12 pm that sounds pretty bad ass. you would think being invisible would unbalance things.
i just played kz2 demo and i can see this is for hardcoe gamers. its hard as hell to control and takes some getting used to. i like how it feels like you are running and that you have weight. a 200 lb dude carrying a big ol gun should feel that way. the heft of the gun should eliminate the male cattle dung noscopes right? i think this game is heavy on finding cover and playing smart, mirite? i can see why cod fanboys would hate this lol Title: Re: 35 seconds of KZ3 multiplayer Post by: the KR3AT3R on September 02, 2010, 01:46:35 pm I have KZ2 but never played it online. Me and my son always played the AI version though and I'd say it takes a bit of strategy to be successful at it.
Title: Re: 35 seconds of KZ3 multiplayer Post by: MessakiNg on September 02, 2010, 02:13:03 pm Kz is one of the only series that i still played for ps. when i got kz2 i played that thing online for a ridunkules amount of time cant wait for the new one
Title: Re: 35 seconds of KZ3 multiplayer Post by: gefish on September 13, 2010, 10:48:48 pm I loved the gameplay, but I couldn't get over the clunkiness they created to add "weight" to the characters. It always felt like I couldn't aim right. I think bfbc has the right idea. It still has that float but not to the degree of kz2
Title: Re: 35 seconds of KZ3 multiplayer Post by: Mista Czee on September 28, 2010, 12:53:15 pm I might have to pick this up..........Resistance 3 is a MUST for everybody!!! |