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Title: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 25, 2011, 10:24:19 pm http://segmentnext.com/2011/10/24/battlefield-3-weapons-guide-gadgets-and-weapon-accessories/
Battlefield 3 Handguns These weapons aren’t lethal open warfare weapons but they do kill and will be found traditionally with officers to maintain law and order in society. Battlefield 3 features several handguns with different variations of models and calibers. They may not pack-a-punch but in the hands of a veteran, they are deadly in close quarters. Every kit in Battlefield 3 has one handgun weapon – the handgun you get will also depend on which faction you have sided with. .44 Magnum The old legend, semi-automatic pistol, which has drowned in its legacy in modern times. .44 M-SCOPED N/A 93R Modified M9 – It fires in three rounds burst compared to semi-auto M9 and comes equipped with Foregrip to reduce the recoil during each burst. G17C It’s a semi-automatic Pistol, which is effective at close, has 17 rounds clip and comes with a laser sight by default. G17C Silenced Put a silencer on G17C and you get the silenced version of the weapon. You will unlock it at Rank 19. Use of Silencer Suppressor helps you evade your enemies radar while silently unleashing death upon them. They won’t hear the noise of your gun, neither will spot you on their radar when you fire. This way, you can flank enemy spawn and camp there hidden to rack up as many kills as possible without catching attention. G18 Fully automatic G17C becomes G18. It has increased fire rate so take a good note of your ammo. Increased fire rate makes it difficult to control this weapon in long-range, but the same makes it an effective weapon in short-range. You just can spray the **** out of any enemy. It has 19 rounds clip and comparatively larger ammo capacity. G18 Silenced Silenced G18. It gets unlocked at Rank 30. Every silenced weapon has same use, one way or another. M9 Semi-automatic pistol. It is effective at close range, has 15 rounds clip and OK fire rate. M9 Silenced Silenced M9. It gets unlocked at Rank 25. M9 Tactical Tactical M9 gets unlocked at Rank 10 and has Tactical Light which makes it tactical, OK ? not much difference in build and other stats. Use of Tactical Light Tactical Light enables you to see target in dark places where you will find it difficult to aim. It helps you illuminate the target and aim effectively. MP443 Russian Semi-automatic pistol. It is effective at close range and has 17 rounds clip. It’s ammo capacity is a bit more compared to M9. MP443 Silenced Silenced MP443. MP443 Tactical Same gun but with Tactical Light. It gets unlocked at Rank 13. MP412 REX It’s a compact .357 Magnum, not as powerful as .44 Magnum but it’s accuracy makes it effective weapon compared to the old legend. Battlefield 3 Gadgets –Gadget 1 You can choose your first gadget among these. Ammo Box Extra ammo you can keep with you, if your teammates need it. You can replenish their enough by getting close enough. Each ammo box can re-supply 10 times before it disappears. It supplies one magazine after 1.5 seconds for weapons but explosives may take longer. If you drop another ammo box while there is already one on the map, the first one will disappear. EOD Bot N/A FIM-92 Stinger Infra-red Surface to Air Missiles to take down anything that hunts in air (Helicopter, Aircrafts). Stinger is an effective anti-air, lock-on only rocket launcher. Part of Engineer Kit in Battlefield 3. M26 MASS It’s a underslung 12 gauge shotgun – Mass stands for Modular Accessory Shotgun System. You can attack it under your weapon using Underslung weapon accessory or you will have to switch to this gadget to use it. It has 6 rounds clip with ammo capacity of 18. It’s bolt-action and part of Assault Kit in Battlefield 3. M320 One-shot reload grenade launcher which fires 40MM fragmentation grenades that explode on impact. Effective at short to medium range and you can attack it to the bottom of your weapon using Underslung Rail weapon accessory. If you don’t, you will to switch to this gadget, when you want to use it. It is part of Assault Kit in Battlefield 3. Other M320s There are several variations of M320′s –You can use default Frag Grenade to unlock other variations. There are smoke, anti-vehicle, and darts. M320 (40MM Frag) M320 Dart (40MM Buckshot) (Unlocked After 10 Kills) M320 Smoke (40MM Smoke) (Unlocked After 20 Kills) Ammo Specializations will increase M320 Dart ammo, while EXPL specialization will increase M320 smoke ammo. Medic Kit Heal your wounds and speed up health regeneration of your teammates. You can use the medic kit for 20 times before it disappears. When you drop the second medic kit, first one will disappear. RPG-7V2 Russian Shoulder launched Rocket Propelled Grenade. Anti-vehicle and infantry menace. One-shot, has ammo capacity of 4, and is part of Engineer Kit. SA-18 IGLA Russian Shoulder launched infra-red SAM. It is a lock-on only rocket launcher similar to Stinger and is effective anti-air weapon. One-shot, has ammo capacity of 3, and is part of Engineer Kit. SMAW It’s a shoulder launched multipurpose assault weapon. One-shot and reload launcher, which fires 83mm HEDP Rockets. It has ammo capacity of 4 and is part of Engineer Kit. T-UGS These are tactical unattended Ground Sensors, which are used by Recon Kit to detect enemy infantry and vehicles. You can set them on the ground and activate to mark the enemies on the map by red dots. Make sure you have placed it in a well-hidden area, because they can be spotted and destroyed with explosives and gunfire. Battlefield 3 Gadgets –Gadget 2 You can choose your second gadget among these. C4 Remotely detonated explosives part of Support Kit. You can set them anywhere and then hide in grass or whatever to detonate when enemies come nearby. If it doesn’t work, you can go pick them up and place elsewhere. You will get three with each Support Kit but if you do EXPL Specialization, you will get five. Defibrillator You can revive fallen teammates with this gadget. It is part of Assault Kit. When any of your teammate dies, he/she will have a heartbeat sensor line above their body. You can head over to them and use this gadget to instantly bring them back to life with 30% health in prone position. Players who receive the revive has the option to accept it or refuse it and re-spawn. This is more of a balancing act, so people just don’t spawn defibrillator. Always make sure the area around is clear of enemies, before you attempt to revive anyone. If your teammates accept revive and stand-up, they will have 100% health. Radio Beacon It’s more of a spawning point that can be set up anywhere on the map. When a Recon player sets a Radio Beacon on the map, it allows players in your squad, to spawn on the Radio Beacon. Recon player can pick up anytime by walking over it but be careful with this gadget though, it can easily turn into a nightmare or a trap. It can spotted and destroyed by the enemy gunfire and once you spawn, it will disappear. Repair Tool You can repair your vehicles and destroy enemy vehicles using this gadget. MAV N/A M15 AT Mine N/A M18 Claymore N/A M224 Mortar N/A SOFLAM Special Operations Forces Laser Marker helps you find the range of a critical target. Battlefield 3 Equipment Knife Knife kills are still stealthy but are no longer sure kills unless you sneak up behind an enemy and use it. They will only cause 25% damage otherwise. It is possible to keep your knife out in Battlefield 3 instead of your weapon. M67 Grenade Only frag grenade available to all players. You cannot cook the grenade and so you have time it in the air if you want to get rid of a camping player. It detonates after 5 seconds. Battlefield 3 Weapon Accessories Different weapon accessories you will have option to consider in Battlefield 3. Most of these are task specific. ACOG (4x) 4x Magnification ACOG scope – Optics Category. Magnification compared to iron sights. Ballistic (12x) Powerful sniper scope with 12x Magnification. You can use a Bipod or hold the sprint button to steady your aim. It falls in optics category of Weapon Accessories. Holographic (HOLO) It adds extra magnification compared to iron sights – optic category weapon accessory. IRNV (IR 1x) Special weapon sight that uses infra-red technology to see in dark surroundings. It doesn’t come with any magnification and can be steadied using a Bipod or holding sprint button. It is also an optic category weapon accessory. Kobra (RDS) It’s a Russian red dot sight that replaces back-end of the iron sights with red dot sight. It doesn’t add any extra magnification. It is an optic category weapon accessory. M145 (3.4x) Weapon scope that adds 3.4x magnification, an optic category accessory. PK-A (3.4x) Russian scope that adds 3.4x magnification, an optic category accessory. PKA-S (HOLO) It’s a Russian optic accessory that can be attached to the top of your weapon. It doesn’t add any extra magnification, just helps aiming effectively. PKS-07 (7x) Russian Sniper Scope with 7x magnification, an optic category accessory. It can be steadied by using a Bipod, or holding the sprint button like all Snipers. PSO-1 (4x) Russian Scope with 4x magnification – an optic category weapon accessory. Reflex (RDS) Reflex is a US red dot sight that replaces back-end of the iron sights with a red dot sight. No extra magnification, just helps aiming effectively. It is an optic category weapon accessory. Rifle Scope (6x) US Rifle Scope with 6x magnification, an optic weapon accessory. It can be steadied by using Bipod, or holding the sprint button. Rifle Scope (8x) US Rifle Scope with 8x magnification, an optic weapon accessory. It can be steadied by using Bipod, or holding the sprint button. Bipod It’s a weapon accessory that is used to remove all recoil when not firing. It completely removes sway from any scopes. It helps steady your aim when you fire –recoil is drastically reduced but not eliminated. | Lay prone on flat surface directly in front of you and aim down sight, Bipod will set up automatically. You can’t look to a full 360 degrees until you detach the Bipod so make sure you are well-hidden when you go for this weapon accessory. Bipod falls in the primary weapon accessory category. Extended Mag Gives you 50% more ammunition, is a primary weapon accessory. Foregrip It reduces the horizontal recoil of your weapons when firing. The effectiveness of Foregrip depends on the weapon’s recoil –if it’s a weapon with vertical recoil, Foregrip is close to useless. If it’s a weapon with horizontal recoil, Foregrip will help aiming and reduce the recoil. Laser Sight It adds a laser sight to the barrel of your weapon. It increases hipfire accuracy and can impair enemy’s vision if flashed in their eyes. Since it can blind your enemies, they will be able to see the laser at all times, which may give away your location. You can turn on/off it at any time. You can press UP on D-Pad to switch it back and forth. You may find this weapon accessory in primary or second category depending upon the weapon you are using. Straight Pull Bolt This weapon accessory allows you to chamber another round on Bolt-Action Rifles without Scoping Out. It can be extremely useful under certain conditions, so better have it when you are using a bolt-action Sniper Rifle. It’s a primary weapon accessory. Tactical Light It adds a flashlight to the barrel of your weapon. It can impair your enemy’s and teammate’s vision. It’s effective in dark areas and like Laser Sight can be turned on/off at any time. You can use D-Pad on consoles to switch it back and forth. It may fall in primary or secondary category subjected to weapon you use. Underslung Rail It allows you attack M320 and M26 MASS to the bottom of your weapon for easy access. If you don’t have this weapon accessory, you will need to switch to these M320 or M26 MASS as an alternate weapon. It’s a primary accessory. 12G Buckshot Powerful Shells for Shotguns that have comparatively higher spread but low range and penetration. It’s a secondary category accessory. 12G Flechette Alternate shells for Shotgun, more penetration but lower damage compared to Buckshot. It’s a secondary category accessory. 12G Frag Alternate shells for Shotgun, lower damage but has great suppression ability. It’s a secondary category accessory. 12G Slug Alternate shells for Shotgun, very powerful shells that cover great distance but lack the stopping power of 12G Buckshot. It’s a secondary category accessory. Flash Suppressor You can attack this accessory to your weapon to reduce the sound of your weapon at the price of reduced accuracy. It’s a secondary category accessory. Heavy Barrel It increases the accuracy of your weapon with heavy match ammunition at the price of increases vertical recoil. It’s a secondary category accessory. Suppressor Silencer is your best friend when you want to sneak up on your enemies behind enemy lines. It reduces the damage and forces you to aim higher when you are trying to fire at an enemy in rage to compensate for the bullet drop. It’s a second category accessory. Title: Re: Weapons, gadgets, and accessories guide. Post by: Hound, Grey Hound on October 25, 2011, 11:48:11 pm thanks K.
Title: Re: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 26, 2011, 12:47:19 am No prob. STICKY PL0X
Title: Re: Weapons, gadgets, and accessories guide. Post by: Tiger on October 26, 2011, 01:52:20 am tl;dr
Title: Re: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 26, 2011, 07:36:08 am tl;dr OMGLMAOHAHAHAHAROFLOLOLOLOLOLWTFSOFUNNY!!!! tl;dr defined for Tigger: The inability to accept, understand or pay attention to information when not separated by a header. The ability to arbitrarily read 400 small posts on a forum but not a long one. A sign of ADD or lack of reading capability. A very lame response and an indication of lack of wit. 90% of the time: A lie. A sign that, not only is he too lazy and stupid to read but, clearly, too lazy and stupid to even type out four words indicating such. Collect every "tl,dr" post online, and you'll have a good estimate of the number of lazy idiots on Earth, who currently have Internet access. Should really be: "Too Lazy, Didn't Read." or, ".....I got nuffin!" ~ ME: .....Therefore you suck fabulous donkey shiit cawk. Right, well, as believable as that is, you've got time. Just sound the bigger words out. Now I can see why your friends say you're so "smert". Title: Re: Weapons, gadgets, and accessories guide. Post by: Laughing Turd on October 26, 2011, 08:21:31 am tl;dr no seriously, holy tl;dr batman! i'll read this later on, its too damn early for vidya games. with that being said, the weapons are so different in this game that i really don't know what's what and how it works. for all i know one of the guns is a pen0r pump. i hope this list helps because i'm ass backwards with all this stuff. Title: Re: Weapons, gadgets, and accessories guide. Post by: IRSmoh on October 26, 2011, 08:56:16 am Title: Re: Weapons, gadgets, and accessories guide. Post by: Cadillak on October 26, 2011, 11:23:46 am This games doesn't have enough guns.
Title: Re: Weapons, gadgets, and accessories guide. Post by: Laughing Turd on October 26, 2011, 06:11:03 pm This games doesn't have enough guns. you know what man, I think the fact that a lot of guns have 2 or 3 modes changes everything. gonig from auto to semi auto changes the way a gun handles a lot and it changes the way you play. that would mean that in a way every gun is acutally 2 or 3 different guns in one. i love that you can change modes. Title: Re: Weapons, gadgets, and accessories guide. Post by: Tiger on October 29, 2011, 06:59:53 am tl;dr OMGLMAOHAHAHAHAROFLOLOLOLOLOLWTFSOFUNNY!!!! tl;dr defined for Tigger: The inability to accept, understand or pay attention to information when not separated by a header. The ability to arbitrarily read 400 small posts on a forum but not a long one. A sign of ADD or lack of reading capability. A very lame response and an indication of lack of wit. 90% of the time: A lie. A sign that, not only is he too lazy and stupid to read but, clearly, too lazy and stupid to even type out four words indicating such. Collect every "tl,dr" post online, and you'll have a good estimate of the number of lazy idiots on Earth, who currently have Internet access. Should really be: "Too Lazy, Didn't Read." or, ".....I got nuffin!" ~ ME: .....Therefore you suck fabulous donkey shiit cawk. Right, well, as believable as that is, you've got time. Just sound the bigger words out. Now I can see why your friends say you're so "smert". Also, I do have ADHD. Title: Re: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 29, 2011, 10:49:26 am Who said I was serious?
Title: Re: Weapons, gadgets, and accessories guide. Post by: DoubleGunz on October 29, 2011, 12:09:18 pm Why do people say things seriously, then claim they weren't serious when called out on it?
:-\ the main reason the internet bothers me... because you can't prove how others are feeling, or their intentions. >:( Title: Re: Weapons, gadgets, and accessories guide. Post by: Permanent Poopface on October 29, 2011, 12:10:09 pm No prob. STICKY PL0X Title: Re: Weapons, gadgets, and accessories guide. Post by: Permanent Poopface on October 29, 2011, 12:12:03 pm its awesome to be mean to somebody and then say " hey I was just kidding" or " lol I wasn't being serious, your so sensitive" because then you can not feel guilty about it and they can still cry about it
Title: Re: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 29, 2011, 01:52:07 pm Why do people say things seriously, then claim they weren't serious when called out on it? Why do you assume you know my motives? I've posted that exact same quote several times on WU. Title: Re: Weapons, gadgets, and accessories guide. Post by: Tiger on October 29, 2011, 04:08:28 pm Dave, you're right. But eventually if you've said something and then every single post claimed you were joking, then there would be no such thing as a bully in the world. No, I'm not calling Kreater a bully at all, but look at Gr. 7 kids. Some kid punches another in the face and says "I was just joking around." Seriously? It's happened to me before.
Title: Re: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 29, 2011, 04:21:51 pm Apply the same logic to sarcasm.
Title: Re: Weapons, gadgets, and accessories guide. Post by: DoubleGunz on October 29, 2011, 04:22:24 pm ^^ I.. umm.. borrowed your sig. <3
Title: Re: Weapons, gadgets, and accessories guide. Post by: Tiger on October 29, 2011, 05:24:59 pm You simply don't understand, I won't waste my time trying to explain to someone so ignorant.
Title: Re: Weapons, gadgets, and accessories guide. Post by: Permanent Poopface on October 29, 2011, 05:54:56 pm Its funny until somebody gets hurt..........................................the n its fawking hilarious!
Title: Re: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 29, 2011, 06:12:20 pm You simply don't understand, I won't waste my time trying to explain to someone so ignorant. Is this directed to me? Title: Re: Weapons, gadgets, and accessories guide. Post by: Cadillak on October 29, 2011, 06:39:42 pm Were you serious about the sticky dave?
And where did you find the new siggy kreater? Title: Re: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 29, 2011, 06:44:41 pm II think its called Enjin.com
If anything just google BF3 sig. Title: Re: Weapons, gadgets, and accessories guide. Post by: DoubleGunz on October 29, 2011, 06:56:21 pm lol just click the sig, it takes you to it. :P
Title: Re: Weapons, gadgets, and accessories guide. Post by: Crzy on October 29, 2011, 08:56:20 pm MAV is badass, it basically turns the map into a night map and you can see everyone in thermal. It's so overpowered in Rush because you can constantly spot everyone as soon as they spawn...IF they're outside, which most maps are outside. I spend all match in there spotting people and while we're down 1 guy, I think the constant spotting is worth the missing player.
It's funny watching your teammates rush up hard because they know where everyone is all the time. I felt like a Police Chopper watching a footchase. PS you can take out enemy spawn beacons and TUGS if they lay them outside...it can lock onto their equipment and R1 shoots like a dart or some **** that destroys it. Title: Re: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 29, 2011, 09:20:46 pm That's pimp!
Title: Re: Weapons, gadgets, and accessories guide. Post by: Hound, Grey Hound on October 30, 2011, 12:23:51 am Ok, the mortar would be awesome with the MAV because you can't see anything when using mortars except the map an if nobody is spotted, then it's a crap shoot. Awesome BF3: Teamplay FTW!
Title: Re: Weapons, gadgets, and accessories guide. Post by: Crzy on October 30, 2011, 02:59:08 am Ok so me and you have to team up GH...I was whoring mortars out today as well, but it's hard to kill people when no one spots. And when they do spot, it's not for long. >.<
MAV Recon+Support Mortar=1/2 of squad SOFLAM Recon+Engineer/Pilot with Laser Guided Missiles=Other 1/2 of squad. We would be a vehicle/tank wrecking machine. O_o You could spot Jets/Helis with SOFLAM as well so maybe we could even be anti-air. Not to mention SOFLAM being at a flag for spotting purposes...you set it up on a flag, run to other flag to cap and Deploy again, it will let you view the area your SOFLAM is at, spotting anyone to make sure it's safe. Title: Re: Weapons, gadgets, and accessories guide. Post by: Cadillak on October 30, 2011, 04:18:41 am STICKIED :-*
Title: Re: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 30, 2011, 07:18:49 am :-*
Title: Re: Weapons, gadgets, and accessories guide. Post by: Permanent Poopface on October 30, 2011, 05:00:15 pm :-*
Title: Re: Weapons, gadgets, and accessories guide. Post by: Cadillak on October 30, 2011, 08:05:59 pm (http://www.websmileys.com/sm/aliens/spacecraft.gif)
Title: Re: Weapons, gadgets, and accessories guide. Post by: the KR3AT3R on October 30, 2011, 09:29:44 pm Lol
Title: Re: Weapons, gadgets, and accessories guide. Post by: Red Fatality on October 31, 2011, 02:08:03 pm f2000 without attachments is garbage **** has so much recoil and the sights suck but with foregrip and a sight the thing is a beast
Title: Re: Weapons, gadgets, and accessories guide. Post by: Cadillak on October 31, 2011, 02:21:23 pm Does thief game still have smoke nades? F2000 with smoke nades was one off my favorite kits in bc2.
Title: Re: Weapons, gadgets, and accessories guide. Post by: Red Fatality on October 31, 2011, 02:25:22 pm not totally sure i don't think it does but idk i only got the acog scope for it so far but i picked a juiced up one off the ground with holo and a grip and the thing was amazing. going through the process of unlocking scopes and attach for this gun atm is a pain in the ass
Title: Re: Weapons, gadgets, and accessories guide. Post by: Hound, Grey Hound on October 31, 2011, 04:54:43 pm You have to unlock smoke grenades, I'm 99% sure. They are part of the grenade launcher, so that means you need to use the grenade launcher a lot, get kills then have access to it. Well they might be part of the shotgun attatchment...
Title: Re: Weapons, gadgets, and accessories guide. Post by: Crzy on November 07, 2011, 02:40:19 pm I finally unlocked every weapon and perk for the Attack Heli's....I used TV Missile for one game as a gunner and it sucks...I have no clue if I'm hitting a target by crashing near them, and I can't even see my missile. I don't think I hit one target with it last night and after half the match I ended up switching back to Guided Missile since that really does damage to tanks. If TV Missiles had a "destruct now" button that would instantly blow it up in mid-air, I think it would be viable to use because you could ram it into a crowd of soldier and just detonate it between them. Could be used to clear out MCom stations or flags, but right now you can never even tell if you hit your target. The aimer is a huge white box and the screen is also white so I had trouble even seen my reticule some times. tl;dr for the TV Missile being the last unlock for Helis, I was disappointed. |