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Title: Ninja Gaiden 3: Razor's Edge Differences Post by: The Krazy One on October 20, 2012, 07:02:11 pm If anyone is interested in this game or has played Ninja Gaiden 3 on the other systems, here's a long list of the differences between the 360/PS3 version of Ninja Gaiden 3 and Razor's Edge for the Wii U. - includes dismemberment - this leaves enemies crippled and open to instant-kills called Obliteration Techniques. - these dismembered enemies will try to sacrifice themselves by blowing up and taking you out with them - obliterations are initiated with the heavy attack button near a crippled enemy - Light attacks no longer initiate obliterations - Steel-on-Bone has been re-implemented specifically as a grab-counter - when enemies attempt to grab Ryu or Ayane, they will be surrounded by a red aura - striking an enemy with a heavy attack when they’re glowing red will result in the steel-on-bone finisher - Steel-on-bone attacks can still be chained from enemy to enemy - Ryu’s recovery has been shortened greatly - this makes it easier to cancel into a dodge or block - enemies are more aggressive and some have access to new moves - combat has been redesigned - enemies have more stagger animations - both playable characters now have a universal grab - charge attacks are extremely fast - the six weapons available to Ryu in Razor’s Edge are there right from the get-go - these weapons are claws, scythe, dual katanas, staff, and one yet to be revealed weapon - Karma functions as both the point/ranking system and currency - collectible items have been reintroduced - Golden Scarabs from the original Ninja Gaiden and Crystal Skulls from Ninja Gaiden 2 are strewn about each stage - these can be collected for an instant Karma bonus - use Karma currency to purchase upgrades for weapons and magic (Ninpo) - you can also buy unique combat abilities and even in-game costumes - “Cicada Surge” teleportation ability has been revamped - “Four Rings” is a 360º shuriken attack that stuns enemies surrounding Ryu - this move can be thrown into combos as well - Ultimate Techniques can be used even when Ryu/Ayane’s weapons aren’t glowing red - this is done by holding down and charging a heavy attack - Ultimate Techniques have two charge levels once again - Ninpo is still earned through combat and can keep your Ninpo charge between encounters - Bosses have life gauges now - Ayane has her own missions, weapons, ability upgrades and costumes - one mission takes place in Paris, France, - you'll be running errands for Mizuki McCloud and the Japanese Special Defense Forces - weapons include a kodaichi (short katana) and explosive kunai from Sigma 2 - there are also Obliteration Techniques and steel-on-bone attacks - Ayane's moves are quick but hard to chain due to their short range - Ayane possesses her “Raging Mountain God” Ninpo as well - this spell has three levels, with each one increasing its damage and range - Ryu is transported to an ethereal mental arena when the “Grip” gets ahold - when in this state, Ryu’s health will deplete rapidly - the game will throw waves of enemies at you - every enemy killed restores some of Ryu’s health - there was less slowdown in the most current demo build when compared to the 360/PS3 release - loading times are still quite long Source: http://gonintendo.com/?mode=viewstory&id=188394 |