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Gaming Boards => Battlefield 3 => Topic started by: Laughing Turd on January 26, 2013, 02:55:46 am



Title: How to fix Battlefield
Post by: Laughing Turd on January 26, 2013, 02:55:46 am
I think BF3 just dropped the ball hard when it came to class balance. Recon is nerfed to hell, Assault is more popularly known as Medic, it takes like a million SMAW's to take out a good tank driver (fruck the lock on Javs), the Suppression class, oh I mean the Support class, is okay but it's a little weak imo but needs to be able to toss C4 again...how do we fix this gentlemen?

For one, I'd like to see the Engineer get points for every successful hit on a tank. This would make every engi in sight take notice. Maybe the more damage you do the more points you get or something. The one who finally does it in gets the destroy points but the others get a nice bounty and a nice assist bonus. Remove the damn Jav.

Support should go back to medic since anyone with a bipod hangs back anyway and Assault back to ammo dispenser with badass guns becaue it's annoying trying to run around looking for ammo.

Remove sway from sniper rifles and give them the damn mortars again.

>basically BC2 classes with BF3 mechanics and ballistics.


Title: How to fix Battlefield
Post by: Crzy on January 26, 2013, 08:16:13 am
Assault would be OP if it had ammo...that's about the only thing holding it back from being full blown OP on certain maps. Pretty much every AR is a beast and like on maps like Seine/Metro, they dominate because you can run the medic train without worry. There's 0 skill in running with 11 medics and like everyone rambo reviving anytime someone dies close by. The only downside they have is they need that 12th person to be a Support.

Support DOES need to be able to throw C4...it's hard trying to catch a good tanker with his back turned long enough to C4 him. and like half of the time they're running Reactive Armor with a gunner running Proxy making it that much harder. So yeah, I agree C4 throwing would make the class better. LMGs are beasts when you bipod which is why so many people hang back with them...yes it's annoying trying to break out of Metro with an LMG in the middle of the map and like one in the Lockers, but if they're up and like run&gunning then they'll be useless because every enemy is running Assault with better guns.

Recon...well I'm personally glad they removed the Mortar from that class. In BC2 it was always annoying trying to destroy an MCOM or advance on a CQ flag only to have most of your squad sitting back just mortaring from the hills. Yes that was better than the 12x sniper we have today, but I'd rather not reward people for sitting back doing nothing. I honestly think they should remove the 12x scope completely forcing snipers to get CLOSER to the battlefield with an 8x scope, but even an 8x scope is pushing it. OHKO's from 50m would be a nice way to encourage aggressive recon styles IMO.

As for Engi, well for it being the second most played class after Assault, that would be a nice bonus. If I'm playing alone then most of the time I'm the only one trying to RPG tanks which usually ****es me off to the point of running Mines. I'm sure someone hitting 3 rockets into a tank, and like a second person putting the final 1 RPG into them for the kill, is annoying. We NEED Javs in the game for tank balance...if not we'd have every tank running Thermal and like that's pretty OP IMO. Thermal and like Proxy make it nearly impossible to C4 a good tank driver...trust me, I've tried plenty of times to C4 MrsObama on GFaqs and like I consider him one of the smartest tank drivers on BF.

/myessayfortheday :P


Title: How to fix Battlefield
Post by: Crzy on January 26, 2013, 08:22:51 am
BTW If you're playing solo with Smurfs, then yeah all of these classes suck ass...Assault relying on other people to drop ammo(most don't). Support never moving up with the front lines or dropping ammo. Engis never going after tanks that have constant repairs because it's nearly impossible to kill a tank that has 1-2 engis always behind him. and like Recon never using a semi-auto, shotty or PDW to be on the front lines dropping Tugs or valuable Beacons that could potentially save your team from being Spawn Trapped.

This is why I frequent GFaqs so much...I'd rather play with people who know what they're doing and like know how to play their kits, instead of the brain dead idiots you get playing alone. My W/L pretty much doubled since joining R3D and we usually only run one squad per team otherwise we clear the lobby.

Hell just last week I joined them on Metro(I hate Metro) because I noticed a full game of 100 colonels. I only joined to see which side was winning and how close it was. R3D was spawn trapped with 100 tickets to the enemies 600...We came back and won that match because more R3D joined soon after I did.


Title: How to fix Battlefield
Post by: Laughing Turd on January 26, 2013, 10:02:27 am
Keep posting dude. This board hasn't seen this kind of discussion in a year.

Assault would be OP if it had ammo... you can run the medic train without worry.

I'd respectfully disagree. The Assault class is overpowered now because of those endless revive trains and it breaks the class balance pretty bad. When you look at competitive PC games, it's 99% Assault and once in a while you'll see an Engineer and even more rarely a Support or even Recon. I'd say trade ammo with Support because Assault runs out quickly anyway. Just make sure and have explosives reload slowly.

LMGs are beasts when you bipod which is why so many people hang back with them...yes it's annoying trying to break out of Metro with an LMG in the middle of the map and like like one in the Lockers, but if they're up and like like run&gunning then they'll be useless because every enemy is running Assault with better guns.

Yep, that's why I think they'd be better as medics. I love it when I see a Support sitting back in a good spot. If they were medics all they'd have to do is clean up any stragglers and start reviving people. No need for the medic to risk himself. The only problem BC2 Medics had was that the LMGs were too accurate but that's been fixed in BF3.

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I honestly think they should remove the 12x scope completely forcing snipers to get CLOSER to the battlefield with an 8x scope, but even an 8x scope is pushing it. OHKO's from 50m would be a nice way to encourage aggressive recon styles IMO.

I'm fully on board with this. 8-12x scopes are useless and it's bloody obvious that they're a huge problem with the Recon class. I don't know why DICE kept them in the game or why they would encourage people to sit up in a mountain god knows were and snipe someone to unlock a gun.

The 50m OHK sounds like a good idea. You still get that satisfaction of sniping but you can actually be useful. In this case I think they should keep the scope sway although I've always hated pressing L3 to steady. If this means getting more use from our Wookie brethren then I'm alright with leaving the mortars out too.


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We NEED Javs in the game for tank balance...if not we'd have every tank running Thermal and like like that's pretty OP IMO. Thermal and like like Proxy make it nearly impossible to C4 a good tank driver...trust me

Hmm, yeah, I guess you're right. I didn't even think about that. I'd be okay with it if there was some way that you could lock onto tanks and not have to risk yourself too much. Most of the times I try to Jav I end up getting shot by the tank or someone else because it takes so long to lock on.



I honestly don't like the atmosphere of Gamefaqs too much. I'm sure some of those guys are really cool and everything, but I think they get involved in too many childish arguments. Plus, the vast majority of people play this game on their own with blueberries. I think the holy grail of balancing would be to make it easier for randoms to still get something accomplished (I don't mean lone wolf either) and then for the squad of tight knit friends everything will be even more viable.


Title: Re: How to fix Battlefield
Post by: Crzy on January 26, 2013, 11:38:43 am

I'd respectfully disagree. The Assault class is overpowered now because of those endless revive trains and like it breaks the class balance pretty bad. When you look at competitive PC games, it's 99% Assault and like once in a while you'll see an Engineer and like even more rarely a Support or even Recon. I'd say trade ammo with Support because Assault runs out quickly anyway. Just make sure and like have explosives reload slowly.

So you're saying by giving all of the medic trains, infinite Ammo for their M16 and AEK's, that it'll make the Assault class LESS OP? I don't see how that would put the Assault on the same playing field, because right now the only downside to a medic train is the lack of ammo once their AEK's run dry. Most medic trains don't even bother to drop Health Packs because they can simply revive back to 100% health and get more points in the process.

Even PS3 Clan wars with Metro, Bazaar, or Seine in the rotations are stacked heavily with medic squads. R3D had a battle with IcoNiC or some **** and they were nothing but medic whores on Metro with 3-4 K/Ds. What should have been an 40 minute match was doubled because of how many revive trains we had. R3D had 2 Recon(Tugs), 9 Medics, and 1 Support...The only time we lost B was when we ran out of ammo because the 1 support couldn't replenish us fast enough. If we all had ammo packs, we could have shacked up for days and just let them come to us without worry.

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Yep, that's why I think they'd be better as medics. I love it when I see a Support sitting back in a good spot. If they were medics all they'd have to do is clean up any stragglers and like start reviving people. No need for the medic to risk himself. The only problem BC2 Medics had was that the LMGs were too accurate but that's been fixed in BF3.

I play Support completely different for the most part...I'm the guy running from person to person keeping their ammo resupplied. When it's clear, I'll bipod a choke point but other than that I'm hipfiring my LMG just to suppress or kill the enemy.

I see how you think making the Support a reviver would diversify the class picks, but I personally don't feel that buffing the Assault more would balance the game out. If anything it would promote more lone wolfing because now assaults don't have to worry about reviving a downed teammate 5 feet in front of them. And they don't have to leave their defensive positions to go searching for ammo, meaning less flank routes for a spawn trapped team to break out.

As it sits now, Metro B is one of the hardest flags to retake if the enemy team has all 3 points covered. The only real time you can break through is when someone goes to refill ammo, or your team smokes through. If they didn't have to go running for ammo, then it would be a difficult challenge getting through with just smoke...because we all know if a team is smart enough to SPOT/Tugs, then smoke doesn't work.

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I'm fully on board with this. 8-12x scopes are useless and like it's bloody obvious that they're a huge problem with the Recon class. I don't know why DICE kept them in the game or why they would encourage people to sit up in a mountain god knows were and like snipe someone to unlock a gun.

The 50m OHK sounds like a good idea. You still get that satisfaction of sniping but you can actually be useful. In this case I think they should keep the scope sway although I've always hated pressing L3 to steady. If this means getting more use from our Wookie brethren then I'm alright with leaving the mortars out too.

I believe they put the 12x scope in for PC gamers...With 64 people, you might not even notice someone sitting in the hills doing nothing. Not to mention PC has more flags so those "hills" we're talking about are actually other flag zones. On console, you notice it a lot more and if you have 2-3 people doing it on your team, it's a sure loss. 9 people can't hold 4 flags and defend them all at once.

I used to think OHKO snipers were a bad idea but after all these months of useless squadmates doing nothing, I'd rather have OHKO snipers from 50m than 2+ useless teammates sitting 500m away. Even if they still suck at getting kills, I'd at least have someone else to spawn on if things get bad.

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Hmm, yeah, I guess you're right. I didn't even think about that. I'd be okay with it if there was some way that you could lock onto tanks and like not have to risk yourself too much. Most of the times I try to Jav I end up getting shot by the tank or someone else because it takes so long to lock on.

I think the Jav lock-on time is fine...If it were any faster they'd be OP and there would be no point in running RPGs. Right now it's fast enough to make a tank pop smoke and still get 1 hit in before the smoke replenishes. If it were faster, you could potentially get 2 Javs in for the instant kill. 1 person shouldn't be able to destroy all vehicle game by himself. That's my main issue with the Stinger 400m buff from the last patch...one Engi with enough Stingers can shut out an entire team's chopper game.

And what we're seeing now is Engi's sitting out in the hills with snipers, just staring up into the sky waiting for a chopper. Sad thing is, that usually gets them 2 free kills if the enemy also has a jet or chopper with heatseekers on. Imagine one Engi being able to do the same with a Jav up in the hills...they would have little to no risk of dying and still shut down an entire vehicle aspect of the game by themselves. Right now you need at least 2 Jav users to effectively destroy tanks fast. But even 1 Jav user can do around 75% damage to a tank if a hit gets through.

I honestly think the power of the Jav comes from clearing out repair girls constantly sitting behind a tank. The blast will travel to the back and instantly kill whoever is repairing...with another teammate running RPGs, that's enough to kill off a tank since he won't have repairs and he's now vulnerable to the RPG. That's why I used to love Guided Missile for the Jets...most of my kills came from people repairing.

As for GFaqs...yeah it's dumb useless drama by grown ass people, but eh, I see those topics are troll threads just trying to spice up the board. Still not as bad as some old clan threads back in MOHWii, plus they're good for some laughs. :P


Title: Re: How to fix Battlefield
Post by: Laughing Turd on January 26, 2013, 12:27:00 pm
Again, I'd have to disagree. I don't believe it would be a buff to the Assault at all to trade responsibilities with the Support. I know it's a pain to play in Metro and it can be hard to get people out of their camp spot, but firstly, Metro is a really special case because it's such a crappily designed map. Secondly, the fact that the Assaults can just revive each other nonstop is more of a contributing factor to the difficulty in getting passed a group of people. If they didn't have the ability to revive then you'd just kill them and move on.

I don't think it'd make for more lone wolfing because you couldn't run around on your own and heal yourself. Same as in BC2. If you traveled alone all the time you'd end up in the spawn screen a lot. In BF3 you already have the best guns in the game AND the ability to heal yourself. DICE even said themselves that they wanted to set things up in BF3 so that the lone wolves could be a bigger factor and thus you have the Assault medic and that to me is overpowered.

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I believe they put the 12x scope in for PC gamers...With 64 people, you might not even notice someone sitting in the hills doing nothing. Not to mention PC has more flags so those "hills" we're talking about are actually other flag zones.

Nah, the PC guys complain about it just as much as we do. From what I've seen, the 12x is more of a novelty item than anything that could be of any use. Maybe the 8x could be okay, I've seen PC guys use that one a bit more effectively but even then you still have people using it the wrong way and other people using the 4x and getting up close instead.

I think we can still agree that the 12x should be removed.

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I think the Jav lock-on time is fine...If it were any faster they'd be OP and like there would be no point in running RPGs. Right now it's fast enough to make a tank pop smoke and like still get 1 hit in before the smoke replenishes. If it were faster, you could potentially get 2 Javs in for the instant kill. 1 person shouldn't be able to destroy all vehicle game by himself.

Well, the way I see it, if you're going after a tank then you're getting into a hot spot, more so if there's a team of engies around it. A lot of times you have to expose yourself to get that lock on and there's a tank a 3 guys looking right at you while you dance around waiting for that lock to engage. I don't think one person should be the be all end all solution to anything either but I don't think giving the other team a free kill 7/10 times is the correct route. I think a better balance would be to lengthen the reload when you can be behind cover and shorten the lock on so that you don't have to be out in the open as long. The RPG's would reload faster for quicker hits but you'd still lack the power and the homing ability of the Jav.











Title: Re: How to fix Battlefield
Post by: the KR3AT3R on January 26, 2013, 02:55:31 pm
*patiently awaits for BC3*  :-\