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Title: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Laughing Turd on March 19, 2013, 01:03:05 pm So here are some pretty heavy BF4 info leaks. I gotta say, it sounds real nice except for one little thing.
http://wccftech.com/battlefield-4-sticks-720p60-fps-nextgen-consoles-frostbite-25-game-details-leaked-arriving-november-2013/ "The new Frostbite 2.5 engine would feature much more enhanced visuals with PC being the lead platform for the game." "According to the details, Battlefield 4 would maintain a steady 60 FPS on 720P resolution on both next generation consoles which include the PS4 and Xbox 720" "the game would feature Dynamic weather effects such as rain, sandstorms, fog, haze and would be totally random." "Battlefield 4 would also bring back the much renowned and upgraded Destruction 4.0 system to the game which would offer destructible environments and buildings which we saw back in Bad Company 2." "The game would be set in 2020 but maintains a modern day setting featuring China and USA as the main infantry factions." "Commander system as expected is definately making a return to the game with the leading commander Providing fire, recharges and UAV detection support to their team. Skill system has also been overhauled." "Micro-transactions would be available in the game but they won’t affect the balance of the game at all and are entirely optional" Quite a bit of information there but I have to say that I'm very disappointed that the new consoles were only able to push out 720p. I know it's going to be a very intense game but still, I was expecting full 1080p so this is a pretty huge letdown for me since it already seems that PS4 will be quite underpowered even from the start. Title: Re: Battlefield 4 leaks Post by: JabbaScrub on March 19, 2013, 02:58:12 pm (http://i.imgur.com/c87szTh.gif)
Title: Re: Battlefield 4 leaks Post by: the KR3AT3R on March 19, 2013, 04:38:59 pm ^ :D
Title: Re: Battlefield 4 leaks Post by: June on March 19, 2013, 05:00:59 pm Female soldier?!
Title: Re: Battlefield 4 leaks Post by: Laughing Turd on March 19, 2013, 06:27:22 pm yea i read elsewhere they'll have fem soldier too.
i think i'm just going to build a pc for this. screw 720p. i'm not really that much of a graphics whoore but i really did expect this new gen to be baseline 1080p. i don't want to spend another generation having to choose between 1080p/30 fps or 720p/60fps. If it came down to it i'd settle for 720p/30 but only towards the second half of the generation. it just sucks that we're already having to make that compromise. it's 2013 dammit. Title: Re: Battlefield 4 leaks Post by: JabbaScrub on March 19, 2013, 11:47:42 pm Well, BF3 supposedly runs "just short of 720p" on consoles, and we all know how great it looks.. (d)
Title: Re: Battlefield 4 leaks Post by: Laughing Turd on March 20, 2013, 12:58:22 am Yep, exactly right. It wouldn't be as bad if it ran at 60 fps since movement/mechanical performace is probably more desirable than visual performance, but that'd be in reference to PS3 and 360. I really would expect PS4 to be fully 1080p/60 out of the gate.
One thing that keeps me hopeful is that it sounds like it's going to be a really technically intensive game. That would mean that you'd need like a 7970 or something to really run it at it's highest. Medium level cards couldn't hand it on max and keep a high framerate. I doubt they'd make a game that only people with the high end stuff could run well and sell like 100,000 copies. Hopefully they'd also allow consoles to turn off certain things like AA which I think taxes the gpu like nothing else. Maybe turn down weather effect resolution and stuff like that down too. I'd happily turn things on low to afford more frames/sec. I guess I'm going to have to wait until the end of the month when they finally present the game publicly and maybe give out a little bit of concrete information. For all I know 1080p/60 will be doable. Title: Re: Battlefield 4 leaks Post by: JabbaScrub on March 20, 2013, 01:25:27 pm For me personally, I'd rather have better graphics and a lower framerate. Half the time in BF3 I die because there's a guy just standing there who I can't make out because everything's so blurry. And in a heli I can't find anyone unless they're running on a plain. I really don't understand how they went backwards from BC2.
Title: Re: Battlefield 4 leaks Post by: Laughing Turd on March 20, 2013, 01:37:50 pm "art direction". it literally ****ed everything up. they better have learned their lesson after the entire community raged.
(http://www.tehfusion.co.uk/uploads/bf3/metro-no-cc.jpg) i think the models look better and have a lot higher resolution (esp.on PC) but the art direction they took really messed everything up. Blue tint everywhere, lense flare, the overpowered sun... You could totally pick people out of the background in BC2 and that was also 720p. Title: Re: Battlefield 4 leaks Post by: JabbaScrub on March 20, 2013, 01:48:08 pm I doubt it. Every single aspect of BF3 was blue-and-orange. From the GUI to the environments. They can't turn away from it now.
Title: Re: Battlefield 4 leaks Post by: Laughing Turd on March 20, 2013, 01:53:35 pm WAY TO KILL THE HOPE!!! >:(
Nah, hopefully we'll see something better and more polished than BF3. Title: Re: Battlefield 4 leaks Post by: Laughing Turd on June 09, 2013, 01:24:12 pm So these are supposed leaks for the BF4 alpha. It's running on the Xbox and apparently it'll have working elevators (uh, wtf), 5 man squads and a huge scope. The map just looks enormous. Commo Rose seems to be included in consoles now and you seem to have a selectable knife slot in the loadout screen. Also destruction seems that it has a massive boost. Can't wait for that.
Here are 50+ leaked pics. Looks early alpha since textures aren't there and loadout descriptions aren't even included. http://mp1st.com/2013/06/08/battlefield-4-rumor-59-leaked-images-of-the-battlefield-4-alpha/ Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: the KR3AT3R on June 09, 2013, 03:54:57 pm Selectable knife, cool. I wonder if we can bring back 'the lunge' knife from bc2. :D
5 player ssquads, awesome! Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: the KR3AT3R on June 22, 2013, 01:53:31 pm :D
(http://photos-a.xx.fbcdn.net/hphotos-frc1/s720x720/1003250_491409420935804_2070448647_n.jpg) Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Laughing Turd on June 22, 2013, 02:06:18 pm Here's another:
http://www.youtube.com/watch?v=iGFwBuBTUY0 Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: the KR3AT3R on June 22, 2013, 02:24:36 pm :D
Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: jd111 on July 25, 2013, 02:49:26 pm This Battlelog interface with tablets and mobile devices is awesome.
http://youtu.be/zB3LFY1sp8Q Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Turboweasle on July 29, 2013, 10:34:37 am https://www.youtube.com/watch?v=R9yVV6g3q7g
Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: JabbaScrub on July 29, 2013, 02:26:44 pm ^I don't have enough towels to recover from that video.
Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Laughing Turd on July 29, 2013, 02:48:31 pm ^I thought you and Turbo had seen those videos by now. :o
I think it's going to be amazing. I liked the part about the waves actually being a dynamic feature in multiplayer matches. If I see a wave, everyone sees that exact same wave and it effects your firefight. Also the "wind" feature and how they don't animate trees individually anymore. This Battlelog interface with tablets and mobile devices is awesome. I thought this was pretty neat too. It'd be very useful to have a large map on a second screen Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Turboweasle on July 29, 2013, 03:16:34 pm I think it's going to be amazing. I liked the part about the waves actually being a dynamic feature in multiplayer matches. If I see a wave, everyone sees that exact same wave and it effects your firefight. Which is awesome. Adds some variables you can't control for into a battle, which requires quick thinking for squad-based combat. Quote Also the "wind" feature and how they don't animate trees individually anymore. Which should probably cut down on resources needed for that animation. Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: the KR3AT3R on July 29, 2013, 03:19:06 pm I'm hoping the DLC isn't going to tear a hole in my wallet.
Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Turboweasle on July 29, 2013, 03:30:49 pm Is there already planned DLC or what?
Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: the KR3AT3R on July 29, 2013, 03:53:42 pm Not sure, but i know BF3 milked it good.
Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Turboweasle on July 29, 2013, 04:08:26 pm I really hate that. I don't plan on buying DLC at all, but I know others will so I'll probably miss out on playing with them.
Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: JabbaScrub on July 29, 2013, 06:38:20 pm ^I thought you and Turbo had seen those videos by now. :o I haven't really been keeping up with bf4, just because the console version of bf3 really disappointed me, and the destructibility was a complete joke.That video changed my mind, but I'll wait till I see some review gameplay before I pick it up. BF3 had a really big 'DESTROY EVERYTHING' campaign, after all.I think it's going to be amazing. I liked the part about the waves actually being a dynamic feature in multiplayer matches. If I see a wave, everyone sees that exact same wave and it effects your firefight. Also the "wind" feature and how they don't animate trees individually anymore. Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Laughing Turd on July 29, 2013, 07:09:52 pm I really hate that. I don't plan on buying DLC at all, but I know others will so I'll probably miss out on playing with them. I'm really split about it. To me, Premium wasn't worth it and it was divisive for the community. BF3 I ended up liking a bit but it still have multiple issues in various areas. They seem to have fixed a whole ton of our complaints based on the multiplayer footage that I've seen. I would like to think they'd fix the issues with Premium and DLC as well, but I'm still very wary about it all. At present, I have no plans about preordering BF4 or even purchasing Premium membership. ^I thought you and Turbo had seen those videos by now. :o I haven't really been keeping up with bf4, just because the console version of bf3 really disappointed me, and the destructibility was a complete joke.That video changed my mind, but I'll wait till I see some review gameplay before I pick it up. BF3 had a really big 'DESTROY EVERYTHING' campaign, after all.I think it's going to be amazing. I liked the part about the waves actually being a dynamic feature in multiplayer matches. If I see a wave, everyone sees that exact same wave and it effects your firefight. Also the "wind" feature and how they don't animate trees individually anymore. I can't remember the campaign too well but yeah the destruction was not what everyone wanted. Still, it was quite useful to be able to drop ruble onto people hiding in various corners and getting several kills at once. They said BF4 will be going back to BC2 levels of destruction but I still have to see it before I'm convinced. Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Turboweasle on July 29, 2013, 11:40:08 pm Quote They said BF4 will be going back to BC2 levels of destruction but I still have to see it before I'm convinced. This is really the most important feature for me. If I can't destroy buildings I don't want to play it. It really does spoil you though, because that's the standard you start comparing other games to. Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Crzy on July 30, 2013, 12:19:38 am I hope the "BC2 destruction" isn't just for the Campaign. I know that one building collapsed in the MP alpha footage but other than that, I didn't see much in terms of destruction. There was a point where a Viper was shooting rockets at a billboard and it didn't even destroy it. :/
As for Premium, it all depends on the type of player you are. If you KNOW you'll be playing BF4 for 1-2 years, then it's a wise investment in the long run because at the very least you get everything $10-15 cheaper. If you're the type that knows you'll trade in the game or stop playing after 2 months, then it's probably better to pick and choose which DLC you want. When BF3 Premium dropped they said it was a one-time fee. I'm crossing my fingers that they meant it's for ALL BF games and not just BF3 lol. But I know money talks and EA will most likely force them into making it a yearly subscription like CoDElite. Speaking of which, I compared CoDElite to Premium and you get much more in-game content for your money with Premium. More vehicles, more guns, more challenges, more dogtags, more maps, and more modes. CoDelite is/was just map packs with 1 new gun. And I believe CoDElite subscribers had to repurchase it after the year was up. So while I spent ~$45 for Premium, CoD players had to spend nearly triple that(@ $120) just to keep their subscription going. Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Hound, Grey Hound on July 30, 2013, 01:28:30 pm I didn't have a problem with the Premium fee of $50. Of course I would have like to pay less, but Bf3 is the last game I have purchased and still about the only game I play. So, for me, I've spent $100 on gaming since October of 2011, pretty cheap IMO. And, while I haven't enjoyed Bf3 as much as I had hoped, with premium/DLC think about all you got with it. There are so many maps and game modes it's ridiculous, unless you play non-stop as I did with BC2. I really haven't had a chance or wanted to try all the stuff with the DLC packs. I still pretty much play TDM on the original maps.
As for Bf4, I'm sure I'll get it but I've been trying not to play during the work week but I sure am making it up this summer. Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Laughing Turd on July 30, 2013, 04:29:10 pm @Crzy and GH
Yeah, that's why I'm split about it. It was a ton of content for only $50. The thing is, I don't think that all of it was good quality. Armored Kill was probably the worst thing even and I could have easily done without it and maybe Close Quarters. I would have liked it if we were told up front what exactly we were paying for. I bought it anyway but thought it was dumb to be paying for something that I didn't know everything that was included. Then you have all the guns. I loved all the new guns that they had available. The Aug is one of my favorite guns ever. I would have preferred it if they were sold separately from Premium as well without having to pay for the maps that I don't want. @Turbo, yeah they said specifically that you'll be able to bring entire buildings down and blow walls apart like BC2 but they're not letting you destroy everything altogether. I think the reason for that is they want to keep a bit of map structure. If everything could be leveled then you might as well play in an open field with no cover or interesting map pieces. Also it looks like they're going with a much bigger scope. I doubt the engine could support every single thing being destructible. Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Turboweasle on July 30, 2013, 04:32:25 pm @Turbo, yeah they said specifically that you'll be able to bring entire buildings down and blow walls apart like BC2 but they're not letting you destroy everything altogether. I think the reason for that is they want to keep a bit of map structure. If everything could be leveled then you might as well play in an open field with no cover or interesting map pieces. Also it looks like they're going with a much bigger scope. I doubt the engine could support every single thing being destructible. Right, and that's fair enough. Even if the extent of the destruction is just having the ground floor collapse and the second floor stay somewhat preserved (but fallen down), I'd be happy. Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: Hound, Grey Hound on July 30, 2013, 08:18:48 pm As for the destruction, I have to say I think I know what they were going for in Bf3. Kind of like Lego pieces. it seemed almost everything could be damaged or destroyed but not obliterated. In BC2 it was fun because it was like WWII air raids: total destruction. In Bf3 it seems more targeted. It you wanted to blow up a window and the building, you had to do it separately.
I agree with LT, if you could obliterate everything then it would be an open field. For the record, I liked destruction in BC2 better. And, I actually liked the close quarter maps and conquest. But, I haven't played them much anymore because I like more players not just 8v8. And, And, one complaint about the DLC: It seemed in every package, the maps were the same set up pretty much, just different skin. In other words, all the Close Quarters maps played almost the same, All the aftermath maps played almost the same etc. Title: Re: Battlefield 4 leaks (updated 6/9 with alpha pics) Post by: JabbaScrub on August 25, 2013, 01:45:04 am Some info on classes: [spoiler](http://blogscdn.battlefield.com/wp-content/uploads/2013/08/MP_Character_Profiles_RU_large_wm.jpg) (http://blogscdn.battlefield.com/wp-content/uploads/2013/08/MP_Character_Profiles_CH_large_wm.jpg) (http://blogscdn.battlefield.com/wp-content/uploads/2013/08/MP_Character_Profiles_US_large_wm.jpg)[/spoiler] Quote Going into Battlefield 4, we knew we wanted to take the four playable classes from Battlefield 3 as a starting point. We’ve tweaked them to be more versatile and more highly specialized within their fields. Now more than ever, you can explore a wide range of combat roles and sub-roles when picking your load out and kit. For example, this time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal. This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2. The Support kit has a few more offensive options, and thanks to community feedback will retain his C4 and Claymores from Battlefield 3. The XM25 gives him some nice indirect suppressive fire, a redesigned remote mortar allows him to use indirect fire from a distance, and the ability to equip carbines and DMRs gives him an added versatility in combat roles. Recon has gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines. Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team. Assault is still the frontline run-and-gun kit that also serves the role of combat medic. This was one of the major changes in Battlefield 3 compared to Battlefield 2, and one that players have really appreciated. Assault is still the go-to kit with med kits and defibrillators but has picked up some additional mobility with the First Aid Pack, which heals a single soldier over time, or the 40mm Flash Bang rounds to help clear rooms. Some new info on specializations: (http://blogscdn.battlefield.com/wp-content/uploads/2013/08/BroBar-640x222.jpg) Quote You pick a set path of four upgrades which unlock in order as you perform squad actions like resupplies, repairs, healing, and following orders. Each of the playable kits: Engineer, Recon, Assault, and Support, have four upgrade careers to choose between. Two of these are global and usable for any kit – one of them focusing on Offense and one on Defense. Offense starts with SPRINT and goes through AMMO, MORE GRENADES, and REDUCED FALL. These give you quicker sprint speed, more available ammo magazines, one extra hand grenade, and allows you to fall from greater heights without taking any damage, respectively. This universal upgrade path is great for players who enjoy being at the front lines and leading the charge. Meanwhile, the Defense path will net you ARMOR, COVER, FLAK, and QUICK REGEN. These grant you increased protection from shots to the chest, a decreased rate of being suppressed, decreased damage from explosions, and a shorter time span before the out-of-combat health regeneration kicks in. If you are more defensive-minded, perhaps playing as Support from the sidelines, this can be an excellent choice. Besides the two universal Offense and Defense Field Upgrade careers, you will also be able to choose between two upgrade paths that are unique to your class and allow an increased specialization in specific combat roles. So while the Assault kit has the unique Combat Medic and Grenadier upgrade paths, Engineer can choose between specializing in the roles of either a Mechanic or Anti-Tank soldier. The first of these is all about repairing your own vehicles, while the latter deals with taking out enemy armor. While the path you choose will allow for different types of roles on the Battlefield, you’re never stuck with your first choice for the rest of the round. Whenever you wish, you can simple reselect. Doing this will never set you back in your current level of progress, so if you’re currently at level three out of four, you will keep that level and have it applied even if you change kit and/or upgrade path from the customization screen. Should you choose to leave a squad without entering a new squad, your current progress will be saved. So if you later in the same round join a new squad, you won’t have to start from scratch. We have greatly increased the number of unique specializations available in the game from Battlefield 3’s seven to over 25 in Battlefield 4. It’s a conscious design decision to allow for greater variety in any kit’s battlefield role Some details on Squad cooperation: Quote One of the main quests for the team when developing Battlefield 4 was to create a more mobile Battlefield. Squad players became very mobile in Battlefield 3 and we saw a gap where some of the more team play focused gadgets required players to sit still. We adjusted this by tailoring the kits, the gadgets, and the available specializations. As far as gadgets go, we’re allowing for stronger team play on the move by introducing all-new gadgets like the Portable Laser Designator, and adding new portable First Aid and Ammo Packs. These packs now allow Assault and Support players to top off a single teammate’s health or ammo on the move, while the traditional Ammo Box and Med Kit keep their stationary area heal and resupply roles. In the case of the Portable Laser Designator, it’s designed as a SOFLAM for the Recon on the run – allowing you to quickly laser designate targets without the longer setup time of a SOFLAM (with the tradeoff of not being able to deploy it and have it auto-designate targets for you.) Also some info on Suppression: Quote Suppression will return in Battlefield 4, but we’re redesigning it based on your extensive feedback while keeping the intense feeling of being under fire that a system like Suppression provides. We’re increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we’ve decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we’re also replacing the accuracy penalty in Battlefield 3 with a scope sway effect – similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression. Overall, we believe we have a great-performing suppression system in Battlefield 4 that doesn’t interfere in close quarters combat, while at the same time allowing for skilled players of the Support kit to really make a difference. Laying down covering fire as Support means your frontline runners can gain a crucial momentum in medium-range combat and still allows you to combat the improved long-range options we’ve given players who prefer to stay back at long range. Hopefully the bold text makes it easier to find key details. |