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Title: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on August 02, 2013, 06:22:01 pm We all have history with this series whether it is good or bad. The great races, great battle mode battles or vice versa. The Kart (or Cart) racer that most people have played at least once in their lives. Since a new one is coming out for the Wii U, Mario Kart 8, I thought of making this topic to discuss the series and their expectations for 8.
I'll try to update this with any news about the game that comes later. Also if you'd like to recall how some of the games played or looked, you can check out the link below. http://www.youtube.com/playlist?list=PLSfsFSyuZCNh3ytWP2IJh-qNF_Pe6nV9M ^This is the Console Mario Kart run I started around this time last year. I went through Super Mario Kart, Mario Kart 64, Mario Kart: Double Dash and Mario Kart Wii. (http://i57.tinypic.com/2r3jsqc.png) System: Wii U Genre: Racing Players: 1-4 Local (12 Online) Release Date: May 30th 2014 Controllers: Gamepad, Wii U Pro, Wii Remote (Wii Wheel), Wii Remote & Nunchuk, Wii Classic Controller Pro Roster: 30 Characters Light- Koopa Troopa Toad Toadette Baby Mario Baby Luigi Baby Peach Baby Daisy Baby Rosalina Larry Koopa Lemmy Koopa Wendy O. Koopa Shy Guy Lakitu Medium- Mario Luigi Yoshi Peach Daisy Iggy Koopa Ludwig von Koopa Heavy- Bowser Wario Waluigi Donkey Kong Rosalina Morton Koopa Jr. Roy Koopa Metal Mario Pink Gold Peach Varied (on height)- Mii Items: Bolded- New Green Shell (x3) Red Shell (x3) Mushroom (x3) Banana (x3) Bob-omb Blooper Fire Flower Lightning Bolt Star Bullet Bill Golden Mushroom Coin Blue Spiny Shell Boomerang Flower Piranha Plant Super Horn Crazy 8 Courses: From the UK site, Melody Motorway is Music Park in NA (http://www.gonintendo.com/content/uploads/images/2014_4/allt.png) Trailers- Reveal Trailer (E3 2013): http://youtu.be/NA6CAgv6p6g 2nd Trailer (Dec. Nintendo Direct): http://youtu.be/mU7tXqYplA8 3rd Trailer (Feb. Nintendo Direct): http://youtu.be/631c1fz87I8 4th Trailer (April) http://youtu.be/lYBz6HWBw3A 5th Trailer (April 30th- Mario Kart Direct) http://youtu.be/rLv0NH-lJUc Anyone up for discussion? I sure am open for it. Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on August 02, 2013, 06:24:48 pm The games that I've played:
Super Mario Kart Mario Kart 64 Mario Kart: Double Dash Mario Kart DS (aka Snaking Kart DS when online) Mario Kart Wii Mario Kart 7 (at least 2 or 3 races) I also played one of the Arcade ones. I think it was Mario Kart GP. I haven't played Mario Kart Super Circuit though. :-[ Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: MG Maxdaddy on August 03, 2013, 02:59:49 pm Boo! on the bikes >:(
Ruined the game Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on August 03, 2013, 03:38:15 pm Is there something about the bikes that you would want changed to at least take away their advantage other than just removing them?
Though in a way, for those that played Mario Kart DS online, a lot of people used the snaking technique and I thought that took the fun out of the online. Snaking for those that don't know was the technique of mainly using the mini-turbos you get from drifting (when you change the color of the sparks from blue to red) on a straight part of the track. Giving it a snake like pattern. http://youtu.be/gEl-IuRheKc?t=47s ^If it doesn't embed, click the link and go 47 seconds in. He starts snaking right after getting hit with the green shell. I believe that may have been the main reason why gaining mini-turbos through drifting in later Mario Karts was changed. Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: MG Maxdaddy on August 03, 2013, 05:22:48 pm It would have been cool if you could have made lobbies that were Kart only
Bikes just had the advantage. If you race with a Kart on MKWii right now, it will be you vs 9 bikes on just about every race. Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: MG Maxdaddy on August 03, 2013, 08:36:31 pm I hope they improve the battle mode. N64 had the best battle mode and best battle maps. Loved the running around as a bomb if more than two people were still alive :D Used to play that one all the time, but all the other ones after that kinda sucked.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: JabbaScrub on August 03, 2013, 11:57:23 pm But I love my Mach Bike. Seeing Daisy bent over it.. ^-^
I do think kart-only playlists would be nice, for those who want to blame bikes for getting stomped. jk jk jk Mariokart 64, Wii, and Mario64 are the only games I've ever gotten 100% completion on, and I did it purely for the challenge and fun of it. Getting 3 stars in a cup wasn't a chore at all. Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Ps358 on August 04, 2013, 12:09:27 am Best memory of Mario Kart Wii was getting a record in Moo Moo Meadows. :)
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: MG Maxdaddy on August 04, 2013, 03:51:03 pm Best memory of Mario Kart Wii was getting a record in Moo Moo Meadows. :) Bet it wasn't on a Kart ;) Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Ps358 on August 04, 2013, 05:45:22 pm Best memory of Mario Kart Wii was getting a record in Moo Moo Meadows. :) Bet it wasn't on a Kart ;) Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on August 05, 2013, 04:55:02 pm I feel like that conversation has happened before.
I think Mario Kart 8 will have a pretty good online community if it keeps and updates what 7 did with the online community options. I've beaten bike racers while on a kart once in MKWii. It was back when DG and Honors Wrath (HW) on occasion held some private races back then. Those were the days. If I could find his MKWii videos I would post them here. Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on August 06, 2013, 02:35:26 pm Wanted to post this since I saw Smooth McGroove's most recent video.
http://youtu.be/svHUopfx-CI He has some pretty good acapellas on there. 8) Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on August 12, 2013, 04:32:09 pm I have played all of them, except the arcade one. My favourite one is defeinitely Double Dash, I loved making combinations of characters. Randomly combining them was always fun. The Wii one was also really great but that's mostly because of the online experience I had with it. Good times. I have a bunch of videos of me and my nephew racing with Krazy and other TKO/HW people back in the day. That was a lot of fun. I hope MK8 will be fun, too...
Here's one of those videos. Krazy, you're in it. :D http://www.youtube.com/watch?v=Jg_NOlHuqIs By the way, here's a picture for your bike fetish, Jabba. Dasiy > Peach though. ;) NSFW I guess: http://mariodrops.files.wordpress.com/2008/09/mario_kart_wii___biker_peach_by_sigurdhosenfeld.jpg (http://mariodrops.files.wordpress.com/2008/09/mario_kart_wii___biker_peach_by_sigurdhosenfeld.jpg) Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on August 12, 2013, 06:15:47 pm :D
I smacked into you with that star at the end. :P Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: JabbaScrub on August 13, 2013, 12:28:23 am Haha, nice DG.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on August 13, 2013, 08:27:36 pm Gotta love the quality. :P The bar going through it really adds to the mood.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on August 15, 2013, 08:36:21 pm For the past couple of weeks on thursday I've been playing Mario Kart Wii with my brother online with his NSider2 friends. I get what Max means with the bikes especially on Sherbet Land with this one guy we can never beat on there.
Title: Mario Kart 8 Boxart Post by: The Krazy One on February 07, 2014, 04:15:55 pm (http://www.gonintendo.com/content/uploads/_thumbs/Images/2014_2/IMG_20140207_172606.jpg)
It's the UK boxart, but it's the boxart nonetheless. Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Ps358 on February 07, 2014, 04:31:49 pm I wish the complete roster was out :/
Title: New Mario Kart 8 Trailer / Release Date Post by: The Krazy One on February 14, 2014, 03:10:41 am We could do a list similar to the one I'm doing for Smash Bros if you'd like.
Here's the newest trailer for Mario Kart 8. http://youtu.be/631c1fz87I8 It will release on May 30th! Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on February 14, 2014, 03:55:51 pm (http://i1.kym-cdn.com/photos/images/masonry/000/189/541/1319281056555.png)
Title: Massive Mario Kart 8 Info (New Trailer & Info) Post by: The Krazy One on April 03, 2014, 12:16:09 pm Here's the newest trailer!
http://youtu.be/lYBz6HWBw3A I just saw the trailer. Wow! Those feels. Watch it if you haven't! I guess in the last couple of days they held an event that showed off the latest Mario Kart 8 demo and there was some new and rumored information given. I'm looking through it now as I post this so I'll add the info or videos as I come across them. As you saw from the trailer, it showed off some characters, retro tracks and new items. The info dump will be below. - ShyGuy, Lakitu and Metal Mario confirmed as playable characters - Piranha Plant and Boomerang revealed as new items - customization remains the same as it was in Mario Kart 7 - Mario Kart Stadium is the first track - this track will take you upside-down halfway through - ShyGuy Falls has you racing up/down waterfalls and flying across a chasm - bumping characters when in anti-grav mode gives you a spin speed boost - Thwomp Ruins lets you drive up the walls or remain on the ground - Twhomp Ruins also has a section with 3 different ways you can go, one with a hang glider short cut - You can also drive on the walls or through a watery portion in this same section - Toad's Turnpike from Mario Kart 64 returns - this track now lets you drive up walls - you can also find a car on the turnpike that has a ramp, which lets you launch off and open your hang glider - Moo Moo Meadows returns and now takes place during sunrise - Dry Dry Desert also returns, with fallen pillars and tracks in the sand made by your tires - this level also has a watery oasis you can drive through - boomerang is a long-range weapon that takes out anything in its path both when first thrown and on the way back - you can throw the boomerang 3 times - Piranha Plant item grabs at racers/coins on the track - each time it grabs out, you get pulled forward with a speed boost - coin item returns, giving you two coins when you use it - you can no longer collect an item to keep in reserve - when you have any item in your possession, it takes up your item slot and blocks you from picking up any other item - GamePad screen has map of course, other racer positions and the items they hold - map is only available in a zoomed-out view - three touch-screen icons: one for off-TV play, one for horn and an option to turn on motion controls - motion controls don't force you into first-person mode, which seems to be gone completely - rear view mirror option - wiimote by itself, Wiimote/Nunchuk and Wii U Pro Controller options available - DK Jungle returns - power-sliding returns as well - framerate is locked at 60 fps, even in two-player split-screen mode - 32 courses in the final game - no hands-on time for press with Battle Mode or Coin Runners - when using anti-grav, the game uses an angled camera angle - Water Park has underwater sections and an amusement park-themed gauntlet - Cheep Cheep Beach returns, doesn't feature anti-grav, but has boost pads and ramps - Mario Circuit 4 has an elevated anti-gravity U-turn in one corner - Donut Plains 3 has rain-soaked roads - cannot use the GamePad screen as a separate screen for multiplayer races - 4-player local multiplayer - Twelve players can race online - Mario Kart TV is a feature that will let you share brief highlight films on Miiverse - Baby Peach and Baby Daisy return - 720p - each track features multiple pathways and routes - features leaderboards - at the end of each race, your best moments are saved and shown to you in a highlight reel - these replays have special camera angles and editing - the Lakitu Bros. follow you around track to film your actions - Mushroom Cup includes Mario Kart Stadium, Water Park, Sweet Sweet Canyon and Thwomp Ruins - driving over a blue marker at key points activates anti-grav - Flower Cup has Mario Circuit, Toad Harbor, Twisted Mansion and Shy Guy Falls - first two retro cups are Shell and Banana trophies - Shell has Moo Moo Meadows (Mario Kart Wii), Mario Circuit (Mario Kart Super Circuit), Cheep Cheep Beach (Mario Kart DS) and Toad's Turnpike (Mario Kart 64 - Banana includes Dry Dry Desert (Mario Kart: Double Dash!!), Donut Plains (Super Mario Kart), Royal Raceway (Mario Kart 64) and DK Jungle (Mario Kart 7) - 4-player is 30fps and a drop in visual fidelity - the more coins you have, up to ten, the faster your kart will be - Spiny blue shell goes along the ground - the three banana trail now is a separate item of fruit to be used individually - bikes no longer allow for wheelies - stunts return - characters now hold their next item in their hand - Time Trials and Vs. Race return - developers' main priority was creating interesting courses that encourage new and different ways of playing - small characters can now bump into bigger ones while in anti-grav and still get a speed boost - the devs were able to harness the power of the Wii U to get a 'huge polygon count' - this allowed the team to make multiple courses with 'undulating, moving surfaces' - character animations are now more detailed and involved than ever before - Roy Koopa will fist pump when he launches an item - Lemmy Koopa moves around erratically - puddles mirror your tires as you splash through them - resting flocks of birds scatter as you zoom past - Sweet Sweet Canyon appears to be a glazed dessert road - far smoother reset on the track when saved by Lakitu - you can select parameters to generate your video at the end of a race - parameters include clip length, specific characters for the camera to follow and a focus on key racing moments such as item use or stunt jumps - clip duration can be 30 seconds, one minute or the full race - you can also use slow-motion during video edits - rubber-band AI seems to have been done away with - ATVs are also a vehicle option - in anti-grav, if you fall off the track, Lakitu snags you and immediately returns you to the race - POW block is gone - Lightning Bolt is much rarer now - triple mushrooms encircle your kart and can be grabbed by other players. - 27 characters confirmed thus far, with more to be revealed ^Source: http://www.gonintendo.com/s/225462-mario-kart-8-ultimate-info-round-up-tons-of-details Here's the press release that they gave. Quote from: Nintendo PR REDMOND, Wash., April 3, 2014 – Nintendo today revealed new information about Mario Kart 8, the latest installment in the fan-favorite racing series launching exclusively for the Wii U console on May 30 in stores and in the Nintendo eShop. For the first time in HD, Mario Kart 8 introduces original track designs that highlight the game’s new anti-gravity feature, which allows players to race upside down or up vertical surfaces. Racers will also enjoy a variety of series-favorite features, including the return of 12-player online competitive play*, four-player local multiplayer, hang gliders, underwater racing and motorbikes. Source: http://www.gonintendo.com/s/225473-noa-pr-new-items-characters-and-tracks-make-for-head-over-heels-fun-in-mario-kart-8New features in Mario Kart 8 include: Spin Boost: While racing upside down or on walls, players can bump into other racers or certain track obstacles to get a speed boost. The Spin Boost fundamentally redefines the way that players compete, and makes anti-gravity racing even more exhilarating. Returning Characters: In Mario Kart 8, players can race with returning characters Metal Mario, Lakitu and Shy Guy. These newly revealed returning characters join a host of previously announced favorites, including all seven of Bowser’s Koopalings, who are playable for the first time in video game history. New Items: Two new items join the fray in Mario Kart 8. First, the Piranha Plant attaches to the front of the player’s kart and chomps at other characters, banana peels on the track or even shells thrown by other characters. Each time the Piranha Plant lunges forward to bite, the player receives a brief boost of speed. The second new item is the Boomerang Flower. After acquiring it, racers can throw a Boomerang at opponents to stun them, and its arc allows players to strike multiple opponents with a single toss. The Boomerang can be thrown three times – forward or backward. New Courses: Remixed classic courses make a return in Mario Kart 8, with favorites such as Moo Moo Meadows from Mario Kart Wii, Toad’s Turnpike from Mario Kart 64 and Donut Plains from Super Mario Kart, among others. The graphics and layout of these courses have been redesigned and re-imagined. For example, Toad’s Turnpike now allows players to drive up certain walls in anti-gravity mode. Mario Kart 8 will include 16 new courses and 16 remixed classic courses. Live Recorded Music: For the first time in the Mario Kart series, select courses in Mario Kart 8 feature music recorded by live performers. Control Scheme: Mario Kart 8 will support a variety of control schemes, including the Wii U GamePad, the Wii U Pro Controller, the Wii Wheel and the Wii Remote and Nunchuk. The game can also be played in off-TV mode using just the Wii U GamePad. Mario Kart 8 is now available for pre-order at major retailers throughout North America. A deposit may be required for pre-orders. See individual retailers for details. For more information about the game, visit http://mariokart8.nintendo.com. A new Mario Kart 8 game trailer can be found at Nintendo’s YouTube channel, http://www.youtube.com/nintendo. And this is just some information about certain ideas the devs had. Quote from: GoNintendo Mario Kart 8 devs on lack of track editor, potential for 3 riders in the future, customization and blue shell use Source: http://www.gonintendo.com/s/225464-mario-kart-8-devs-on-lack-of-track-editor-potential-for-3-riders-in-the-future-customization-and-blue-shell-useThe following information comes from producer Hideki Konno and director Kosuke Yabuki... On the idea of the series featuring a track editor/creator - Konno has been interested in providing gamers with a course creation tool for a long time - course creation is key to the series - Konno says making courses is "really tough" "This is the eighth game in the series and when we work on a Mario Kart title, we work on courses and we create them and then we work on them again, and again, and again, and we revise until we come up with something that we think is going to be fun for everyone to play over and over again. So we have a lot of confidence in our ability to do so, but we understand what a tough challenge it is to create those courses. "I just don't know that at this point we're able to do that at a level that would satisfy anyone, myself included, or the customer. Someday, if we can come up with a solution and implement in a way that makes everyone happy, or we think will make everyone happy, we'll come back to that issue and maybe re-address it. We're always optimistic and thinking about what we're going to do in the future." On bringing back dual racers as in Double Dash, and why it hasn't happened since "It wasn't just a simple case of, 'Hey, we're not going to do that again.' We really think the two racers together in one kart of Double Dash was really unique, and we thought it worked really well. We've got that in our pocket, so if we come up with any new, cool ideas that utilize having two players racing together, we will definitely grab that and possibly bring it back out. Having two players racing together, it does have a pretty high cost in terms of processing power, so that is an obstacle. That being said, if we could come up with some ways around that processing cost, we may have two players, maybe even three players, racing together. If we could come up with some cool ideas, we'll definitely use them." On race customization and blue shell randomness "There was some item customization in Mario Kart 7, in that you could choose to have a mushroom-only race or shell-only race. We're going to have that plus a little bit more, actually, in Mario Kart 8. I think we're going to be able to answer that feeling of, 'I don't want to race with items.' Well, OK, then no items. Or, 'I only want to have bananas.' Well, OK. I think we're going to be able to provide a system to answer that desire this time around." - Yabuki "We're going to have some rule customization for folks who want to be able to go in and set that up for themselves. Game balance is a really important element of Mario Kart that we look very, very closely at and place a lot of value on. I think that item balance, from the time we start working on development, a thousand times, maybe even tens of thousands of times, we adjust that balance while we're playing. At the end, we come up with what we hope or feel is a really good balance. It's our strong hope that folks would want to play with the items as we have balanced them. That feature (the blue shell) is not random. It just doesn't happen. There is a lot of adjustment, and there is a lot of thought and effort put into that system and developing it in a way that actually promotes game balance. So I would hope people would understand that as well. One of the things we actually hope for is that if you're just playing on an off day, and you've lost a race or two. We hope that you step away going, 'Oh well, I just didn't feel it today. My luck wasn't with me. Whatever the cause, it just wasn't my day, but I'm going to come back and play again.' And that's sort of what we're aiming for. We want people to feel that way when they step away, that they want to come back." - Konno There's a bunch of off screen videos out there but I still haven't seen everything so I'll just get this up there. TL;DR- Your body better be ready on May 30th! Title: Re: Massive Mario Kart 8 Info (New Trailer & Info) Post by: MG Maxdaddy on April 03, 2014, 08:20:27 pm you can no longer collect an item to keep in reserve :o
O0 bikes no longer allow for wheelies O0 POW block is gone O0 - Lightning Bolt is much rarer now O0 Title: MK Track Comparison Post by: The Krazy One on April 08, 2014, 02:47:40 pm Here are some track comparison videos from GameXplain comparing the Mario Kart 8 versions of the tracks to their original forms.
Cheep-Cheep Beach (DS): http://youtu.be/vEqt-E6VTPE Moo Moo Meadows (Wii): http://youtu.be/gSXCkOzPaw4 Royal Raceway (64): http://youtu.be/VGpu4nHxABw Rainbow Road (64): http://youtu.be/ocBS9GgJSWQ Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 08, 2014, 09:10:09 pm This game alone warrants the purchase of a Wii U.
I honestly don't care if anything else comes out for it that's worth buying. Well, aside from Wind Waker being the greatest thing ever, and SSB of course. Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Ps358 on April 09, 2014, 04:19:15 am I only watched the video once, but it looked like you couldn't go to Peach's Castle on Royal Raceway. This is a flaw. >:(
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 09, 2014, 11:17:10 am You wouldn't be very happy if, when racing online, 2 people just sat over there and the race went on forever.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Ps358 on April 09, 2014, 12:04:35 pm I'd be the sitting over there, so I'd be happy with it.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 09, 2014, 12:19:08 pm trole
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Ps358 on April 09, 2014, 01:38:44 pm Oh relax, the game would end after about 30 seconds after the 1st Place person finishes.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 09, 2014, 01:56:46 pm still pointless
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on April 15, 2014, 03:43:20 pm Here's another comparison.
http://youtu.be/BvImOWihTR8 This is also apparently the character select screen. (http://www.gonintendo.com/content/uploads/images/2014_4/mk8select1.png) Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 15, 2014, 10:28:58 pm Hmm, looks nice.
inb4 playable Sanic at the bottom. No Dry Bones, or any sort of Boo are present. Maybe? Birdo? :P Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Ps358 on April 15, 2014, 11:44:20 pm Nor Diddy Kong.
But there are some hidden characters. We'll see who gets in. :) Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 16, 2014, 10:04:27 am Diddy would be nice, yeah.
I still say at this point they combine SSB and Mario Kart. Compensate for some characters by making them run or fly instead of drive. As long as they balance it, it would be awesome. Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on April 16, 2014, 03:18:43 pm Another comparison:
http://youtu.be/m0T4W-0QQu8 Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 16, 2014, 08:59:18 pm 2sexy4me
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Laughing Turd on April 16, 2014, 09:10:56 pm god i hated that track.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 16, 2014, 09:32:05 pm Krazy, we will RiiUnite (YEAH ;)) when this game releases.
Good times were had 6 years ago. :P ......that was 6 years ago. What_ Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on April 18, 2014, 11:21:07 pm And yet another comparison:
http://youtu.be/q74PkAxAzY4 Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 18, 2014, 11:40:52 pm /ignored
:'( Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Ps358 on April 19, 2014, 02:04:58 am I enjoy watching all these, but holy **** that commentator is annoying.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on April 19, 2014, 10:44:22 am Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 19, 2014, 12:41:06 pm (http://gifrific.com/wp-content/uploads/2012/05/jim-carey-shock.gif)
Title: More comparisons Post by: The Krazy One on April 21, 2014, 10:19:22 pm I enjoy watching all these, but holy **** that commentator is annoying. I agree. They're pretty knowledgeable on the games though. Here's another comparison video. http://youtu.be/Dfn1_PzC8Zg Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on April 28, 2014, 04:42:33 pm There was a Japanese stream from one of the old demos that showed off some of the game. There are some pictures for some of the VS menu stuff. It's in Japanese so you won't be able to read any text from them.
Character Select (http://i58.tinypic.com/244dy78.png) Kart Customization (http://i62.tinypic.com/8wftbn.png) Course Select (http://i61.tinypic.com/2i0dhg9.png) VS Rules (http://i57.tinypic.com/33230jr.jpg) ^ What it says: Mario Kart 8 Options Menu Screen- Team, Item, Class, CPU, CPU Machine, Course, and Race Count. Kart Parts Shown: Mario Kart 8 Karts – Standard Kart, Airship, Classical Cat, Bad Wagon, G-Force, Para-Bidybud, Pipe Frame, Princess Coach, Sneaker, Steel Diver, Superstar, Tri-Smash, Turbo One. Mario Kart 8 Bikes – Standard Bike, Broad Bean, Burning Bowl, Jet Rider, Mach GP, Maximum, Motor Dozer, Super Comet, Yoshi Bike. Mario Kart 8 ATVs – Standard ATV, Bean Rider, Wild Wiggler. Mario Kart 8 Tires – Standard Tires, Normal Blue, Ring Tires, Spicy Rings, Roller, Sky Rollers, Monster, Wild Hot, Sponge, Slick, Cyber Slick, Block Tires, Cream Blocks, Metal Tires, Wood Rings, Button Tires, Cushion Tires. Mario Kart 8 Gliders – Super Glider, Cloud Balloons, Flower Glider, Koopa Kite, MKTV Parafoil, Parachute, Para-glider, Peach Parasol, Sail Plane, Waddlewing Kite, Wario Glider. Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 30, 2014, 11:26:05 am Didn't know whether to post this
http://wiiunite.smfforfree3.com/index.php/topic,25504.0.html here, or where I did. :D Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on April 30, 2014, 02:32:38 pm That's fine, it was Mario Kart related but the bundle and deal needed to be known about. I'll probably spend the next 30 minutes updating this topic with the new info that came out.
Title: Mario Kart 8 Video Dump Post by: The Krazy One on April 30, 2014, 03:00:04 pm Most of them are from Game explain. I'll watch them before posting them but I think the longer ones will have them talking in it.
Battle Mode: http://youtu.be/Cs6KJB7aERM Wario Stadium (Mario Kart DS): http://youtu.be/_7kGKQRmdUA Mount Wario: http://youtu.be/HsC-ys6dC2I Yoshi Valley (MK64): http://youtu.be/KkjJ7Sg17-s I think these videos they talk in. 8 New Tracks: http://youtu.be/WwKuvJPv5eU Mario Kart 8 Preview: http://youtu.be/4LewFJnRz_A There are so many videos out there. There is also a bunch of info on the UK Mario Kart 8 site so drop by there. http://www.nintendo.co.uk/Games/Wii-U/Mario-Kart-8-765384.html Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on April 30, 2014, 03:14:17 pm aaaaaaaaaaaaaahhhhhhhhhh I'm getting too hyped.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: MG Maxdaddy on April 30, 2014, 06:44:08 pm (In the voice of The Rock) Finally...battle mode has come back to Mario Kart!!
Okay, I'm officially looking forward to this game now. :) Title: Menu Screens Post by: The Krazy One on May 01, 2014, 05:34:07 pm There are a couple more here: http://imgur.com/a/zECKz
I just posted some important ones. (http://i62.tinypic.com/zxvdox.jpg) (http://i60.tinypic.com/vdfz1g.jpg) (http://i62.tinypic.com/307nw4o.jpg) Title: Mii Footage Post by: The Krazy One on May 03, 2014, 05:40:50 pm http://youtu.be/pfrzHXyfiCU
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on May 03, 2014, 06:20:02 pm Hmm, the horn has more range than I thought. ???
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on May 03, 2014, 06:43:49 pm I also put the entire list of items and courses in the first post. The Blooper is still in the game.
Title: Comparison/Kart Customization Post by: The Krazy One on May 04, 2014, 12:12:30 pm Here's a Kart Customization video:
http://youtu.be/qhVuLuLpaR8 and the Comparison video: http://youtu.be/HZHFfRLu4nQ Title: Tournament Settings Post by: The Krazy One on May 04, 2014, 03:32:27 pm http://youtu.be/tWn0FD_M5_o
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on May 04, 2014, 05:17:57 pm I guess the limited item customization is ok, but I'm sad that you can't ONLY disable lightning/blue shells. None of the other options allow for a normal race. With bananas only, you can't catch up to anyone. With shells or bombs only, you still can't cross shortcuts. With mushrooms only, you can't really hit anybody. Hopefully the items are balanced better, like people are saying they are, because I don't like any of those options.
Title: Mario Kart TV & Comparison Post by: The Krazy One on May 05, 2014, 04:52:58 pm Grumble Volcano Comparison
http://youtu.be/Xq2qKXrCbvc Tour on Mario Kart TV http://youtu.be/t4nswx9ohpQ Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Baw on May 05, 2014, 05:11:02 pm Who's actually getting this. Would anyone be interested in making a clan? Not one that's too serious but definitely having races against other clans.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: The Krazy One on May 05, 2014, 06:17:25 pm From here, me, Maxdaddy, PS358 and DG are getting it. A clan? I'd prefer just playing with you guys and teaming up when possible rather than spend the time looking for clans to go against.
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on May 05, 2014, 06:25:13 pm Clans are silly. I'm gonna make plenty of tournaments though. I'll be playing this all day every day for a while after release. ^-^
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Ps358 on May 05, 2014, 06:40:00 pm I'll be playing it a good bit. And Wind Waker ;)
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: ¤Saucelot¤ on May 05, 2014, 06:56:30 pm http://www.youtube.com/watch?v=kmLmt_0XDb0
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on May 05, 2014, 08:57:54 pm I'll be playing it a good bit. And Wind Waker ;) you are beautiful no matter what they say Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: Ps358 on May 05, 2014, 09:04:47 pm lmao :D
Title: Tick Tock Clock Comparison Post by: The Krazy One on May 06, 2014, 06:58:14 pm lol Saucelot
Next Comparison- Tick Tock Clock http://youtu.be/QaHfulKddhg Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on May 06, 2014, 07:53:41 pm The hype is real
Title: Online Setup (Friends) Post by: The Krazy One on May 07, 2014, 04:21:20 pm http://youtu.be/NP9RLwRSYKI
Pretty interesting. It seems like you pick your character and kart before entering the room this time. Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: DoubleGunz on May 07, 2014, 05:36:53 pm those voice clips. :D
Title: Another Comparison Post by: The Krazy One on May 09, 2014, 10:35:48 pm Sherbet Land GCN:
http://youtu.be/OOAOzfc6HeU Also, I won't be posting spoilers in this thread. I've been avoiding secrets and credits videos for that reason. Title: Mario Kart 8 OST Post by: DoubleGunz on May 12, 2014, 01:11:06 pm Here's the entire OST, it is awesome!
http://youtu.be/hCBhAO1RZcY Title: Mario Kart 8 Commercials Post by: The Krazy One on May 13, 2014, 04:45:46 pm I might take a listen for a few minutes of that.
Here's the North American Commercials: http://youtu.be/3p4PBv2r-qg http://youtu.be/7RgwB8efn5g http://youtu.be/ibzbuXsAM-c Title: Mario Kart 8 Easter Eggs & Hidden Details Post by: The Krazy One on May 14, 2014, 04:39:45 pm http://youtu.be/Bj_hc_Ia0AY
Title: More Commercials Post by: The Krazy One on May 16, 2014, 06:00:15 pm Two more commercials:
http://youtu.be/dvJFV8tbDfg http://youtu.be/ZqEpNRFaaFU Title: History of Blue Shell Post by: The Krazy One on May 19, 2014, 01:28:19 pm http://youtu.be/Rnl34295eag
Title: Lightning Bolt Commercial Post by: The Krazy One on May 20, 2014, 06:53:26 pm http://youtu.be/xN0dFbhejsM
Title: Re: Mario Kart / Mario Kart 8 Discussion Post by: MG Maxdaddy on May 30, 2014, 02:29:05 pm This game is awesome O0 |