|
Title: Dark Souls Post by: Turboweasle on August 11, 2013, 05:52:41 pm So I can't figure out which of my characters doesn't suck. And was there a change in how equip weight works or something? Most of my characters can't roll quickly and that's always something I'm careful about.
Title: Re: Dark Souls Post by: Turboweasle on August 11, 2013, 06:00:51 pm So I've got a level 69 character that still seems to function okay, but I'm not liking his stats. You up for just starting new characters and doing a co-op playthrough?
Title: Re: Dark Souls Post by: JabbaScrub on August 11, 2013, 06:09:03 pm Absolutely. What kind of char are you thinking? I've tried three different sunbros and they all suck. Problem is nobody summons after ~sl70 so there's no way to make use of Sun Spear, which I really want to use in co-op.
As for equip burden, all I know is that they patched the DWGR before I got into playing, which now only changes your roll animation and only works at or under 25% equip load. Maybe your characters don't have as much Endurance as you'd thought? Or you aren't using rings you're used to? Getting summoned, continue in the next post.. Title: Re: Dark Souls Post by: Turboweasle on August 11, 2013, 06:13:19 pm Oh, yeah, that DWGR update is what killed me. Kind of makes it pointless, really, unless it still confers a few more invincibility frames.
I'm thinking of doing a Darkmoon dex character, but I wouldn't be opposed to sunbroing it up with you. Title: Re: Dark Souls Post by: JabbaScrub on August 11, 2013, 06:15:28 pm Wall of text:
The roll and run speed of the player will vary with the amount of equipped weight. Equip Weight above 100% of total Equip Load leaves the player unable to roll and run. Trying to roll or backstep at this weight will stun the character. Equip weight above 50% and up to 100% of Equip Load gives slow movement, and causes the player to 'fat roll'. Equip weight above 25% and up to 50% of Equip Load gives medium movement. There are also two different speeds to medium rolls, above and below 37.5%. Equip weight equal to and below 25% of Equip Load gives fast movement. Equip weight below 25% also has 4 individual speeds: The fastest speed is achieved at 0% equip. The only weapons with no weight are Dragon Body and the Pyromancy Flame. The other speed ranges are from 0.1% to 8.3%, 8.4% to 16.6%, and 16.7% to 25%. Patch 1.05 increased the base equip burden by 6 points. Giving exactly 80 at 40 endurance. The patch also changed how the different burden loads were calculated. Before when your equip weight = 25%/50%/100% then you would hit the next burden level, now it is equip weight ≥ 25%/50%/100% that you hit the next bracket. Which is more logical and likely a typo in the original code. There's still a few instances where your equip weight is exactly on the break point, but will still give the movement of the weight class above; this is probably due to some decimal rounding error in the code. Patch 1.06 decreased the percentage of Mask of the Father from 15 to 5%. It also changed the Dark Wood Grain Ring to only function below 25% equip weight. Title: Re: Dark Souls Post by: JabbaScrub on August 11, 2013, 06:18:34 pm Oh, yeah, that DWGR update is what killed me. Kind of makes it pointless, really, unless it still confers a few more invincibility frames. My darkmoon DEX guy is my favorite, but only in an honorable fight. He's very susceptible to any garbage play. I use the DWGR on that character because the dodge carries you pretty far and it disguises the backstep a bit, which I use with my Uchigatana pretty frequently.I'm thinking of doing a Darkmoon dex character, but I wouldn't be opposed to sunbroing it up with you. I was thinking of making a GiantDad and gravelording, to make it possible to win a 3v1 perhaps. Title: Re: Dark Souls Post by: Turboweasle on August 11, 2013, 06:22:34 pm Wall of text: The roll and run speed of the player will vary with the amount of equipped weight. Equip Weight above 100% of total Equip Load leaves the player unable to roll and run. Trying to roll or backstep at this weight will stun the character. Equip weight above 50% and up to 100% of Equip Load gives slow movement, and causes the player to 'fat roll'. Equip weight above 25% and up to 50% of Equip Load gives medium movement. There are also two different speeds to medium rolls, above and below 37.5%. Equip weight equal to and below 25% of Equip Load gives fast movement. Equip weight below 25% also has 4 individual speeds: The fastest speed is achieved at 0% equip. The only weapons with no weight are Dragon Body and the Pyromancy Flame. The other speed ranges are from 0.1% to 8.3%, 8.4% to 16.6%, and 16.7% to 25%. Patch 1.05 increased the base equip burden by 6 points. Giving exactly 80 at 40 endurance. The patch also changed how the different burden loads were calculated. Before when your equip weight = 25%/50%/100% then you would hit the next burden level, now it is equip weight ≥ 25%/50%/100% that you hit the next bracket. Which is more logical and likely a typo in the original code. There's still a few instances where your equip weight is exactly on the break point, but will still give the movement of the weight class above; this is probably due to some decimal rounding error in the code. Patch 1.06 decreased the percentage of Mask of the Father from 15 to 5%. It also changed the Dark Wood Grain Ring to only function below 25% equip weight. Christ, that's quite an overhaul. Can't say I'm fond of a lot of those changes. Oh, yeah, that DWGR update is what killed me. Kind of makes it pointless, really, unless it still confers a few more invincibility frames. My darkmoon DEX guy is my favorite, but only in an honorable fight. He's very susceptible to any garbage play. I use the DWGR on that character because the dodge carries you pretty far and it disguises the backstep a bit, which I use with my Uchigatana pretty frequently.I'm thinking of doing a Darkmoon dex character, but I wouldn't be opposed to sunbroing it up with you. I was thinking of making a GiantDad and gravelording, to make it possible to win a 3v1 perhaps. I think I'm going to just go with a sunbro for this new character. He's quite pretty. I named him Jubblies. Title: Re: Dark Souls Post by: JabbaScrub on August 11, 2013, 06:27:43 pm Haha okay, what level are you going to stop at?
Title: Re: Dark Souls Post by: Turboweasle on August 11, 2013, 06:28:54 pm Dunno. What level do you want to stop at?
70 is probably high enough to beat the game while still opening up some PvP. Title: Re: Dark Souls Post by: Turboweasle on August 11, 2013, 06:33:04 pm I'm making my way to Solaire btw.
Title: Re: Dark Souls Post by: JabbaScrub on August 11, 2013, 06:35:12 pm Alright, on my way.
Title: Re: Dark Souls Post by: JabbaScrub on August 11, 2013, 06:39:06 pm Just left the asylum. Gimme a few minutes. :-\
Title: Re: Dark Souls Post by: Turboweasle on August 11, 2013, 06:47:51 pm Just met Solaire, about to cross the bridge and then we can do the Undead Chapel together.
Title: Re: Dark Souls Post by: JabbaScrub on August 11, 2013, 06:49:01 pm Got to Solaire and jumped down to rest at the bonfire for no reason whatsoever. I didn't kick the ladder down.
Title: Re: Dark Souls Post by: Turboweasle on August 11, 2013, 06:50:41 pm Oh god. Well no worries, I'm getting the Drake Sword for no reason as well.
Title: Re: Dark Souls Post by: JabbaScrub on August 11, 2013, 06:53:55 pm Alrighty. I'm at the sunlight altar. Where is this xat you guys are always complaining about?
Title: Re: Dark Souls Post by: Turboweasle on August 11, 2013, 06:55:16 pm Alright, I'm at the Sunlight Altar bonfire. I'll put my sign on the steps if you want, or I can host first.
Title: Re: Dark Souls Post by: Turboweasle on August 11, 2013, 06:55:31 pm Oh lol. xat.com/wiiunite_org (http://xat.com/wiiunite_org)
Title: Re: Dark Souls Post by: DoubleGunz on August 28, 2013, 09:35:35 pm : o
Title: Re: Dark Souls Post by: JabbaScrub on August 29, 2013, 12:29:50 am O0
Title: Re: Dark Souls Post by: DoubleGunz on August 30, 2013, 12:05:14 am gg literally |