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Gaming Boards => Minecraft => Topic started by: JabbaScrub on August 18, 2013, 02:51:53 pm



Title: Would anyone like to collaborate on a mod?
Post by: JabbaScrub on August 18, 2013, 02:51:53 pm
I want to make a very large mod for Minecraft SMP and Single-player Survival. At its core, the mod will be designed to add an RPG story to the game, similar to DivineRPG (http://divinerpg.net/wiki/DivineRPG_Wiki). There will be new mobs, a new weapon type as well as rare weapon types obtained through boss reward crafting, several classes, new biomes and possibly a new dimension.

This is a project I wanted to start on two years ago, but in the absence of a decent PC I have forgotten all about it. I am going to attempt it with or without help, but it would be much appreciated.

To be a little more specific:

Classes- Things like Assassins, Knights, and the usual classes, and a new class I've come up with. The Falconer will be nearly useless in melee but has a Hawk/Owl/Eagle familiar which does the fighting for him.

Biomes- New places such as Volcanic expanses, Japanese-themed areas and such. Just to spice things up.

Mobs- Mostly bosses. Dragons will inhabit high Peaks and rarely attack Cities providing enough players are online in that city. Krakens in a larger Sea biome, Taurus Monsters in a new kind of Stronghold, Spider Queens in a Spider biome, etc.

I don't want there to be a lot of confusing weapon types and materials. Most will be Unique weapons crafted from Boss rewards, such as a bow crafted with Dragon Bones from a Dragon and unique String from the Spider Queen. However, I do think that Obsidian items should be included. Obsidian weapons will have twice the durability of Diamond weapons, but are very dull and need to be Diamond-tipped/edged to equal Diamond items.

There will need to be automatically- generated cities and buildings, which we will craft in Creative mode to be generated at world start. These can be upgraded by the player into better/more decorative buildings using in-game currency or just demolished and rebuilt by hand.





Last night I typed up a whole lot of more detailed information, but I don't want to post it all if nobody is interested. I can handle textures and am going to start researching modeling and the coding portion right now. I need a more experienced coder to do the things I just can't turbo is so awesome and cool, and someone to help me with modeling would be nice.


Title: Re: Would anyone like to collaborate on a mod?
Post by: Turboweasle on August 18, 2013, 03:00:51 pm
Do you have any experience whatsoever with writing MC mods?


Title: Re: Would anyone like to collaborate on a mod?
Post by: JabbaScrub on August 18, 2013, 03:04:22 pm
Nope. I'm starting right now, with a nice compilation of tutorials. I'm not going to jump right into this mod of course, but it is my main goal. I just want to know if anyone is interested.


Title: Re: Would anyone like to collaborate on a mod?
Post by: Turboweasle on August 18, 2013, 03:06:41 pm
I mean it sounds fun, but it's extremely ambitious.  I'd be willing to help, assuming my role would be secondary as far as programming goes.


Title: Re: Would anyone like to collaborate on a mod?
Post by: JabbaScrub on August 18, 2013, 03:16:43 pm
Yeah, I don't plan on doing this overnight. I just want to implement one thing at a time. It's really just for fun. And yeah, I don't want to just give you a bunch of work to do. But I'm learning as I go, and you could help me with a lot of things I will inevitably get stuck on.


Title: Re: Would anyone like to collaborate on a mod?
Post by: Turboweasle on August 18, 2013, 03:25:37 pm
Okay then, I'll help out.  What's the first thing we're gonna do?


Title: Re: Would anyone like to collaborate on a mod?
Post by: JabbaScrub on August 18, 2013, 03:38:56 pm
I'm not sure where the easiest place to start would be. I can't really start yet because my screen is bonkers and my HDMI cord is also bonkers. I'll have to use the one at my mom's tonight.

Recipes seem to be the most basic mod, but their resulting items are much later in terms of progression. So I'll just try to get a basic understanding then we can start on making some new items and their recipes.

Actually, I want to make a web block which covers a surface, like snow or redstone. So I'll do that before the weapons.


Title: Re: Would anyone like to collaborate on a mod?
Post by: Turboweasle on August 18, 2013, 03:58:45 pm
Alright.  And how are you gonna do all this?  Have you gotten the source code for Minecraft yet?


Title: Re: Would anyone like to collaborate on a mod?
Post by: JabbaScrub on August 18, 2013, 04:24:34 pm
I'm going to download the JDK and MCForge when I get home. IIUC, Forge is able to extract the source code into a specified folder.


Title: Re: Would anyone like to collaborate on a mod?
Post by: Turboweasle on August 18, 2013, 04:27:20 pm
Alright.  What IDE are you using?


Title: Re: Would anyone like to collaborate on a mod?
Post by: JabbaScrub on August 18, 2013, 04:31:36 pm
No idea. Which would you recommend?


Title: Re: Would anyone like to collaborate on a mod?
Post by: Turboweasle on August 18, 2013, 04:45:32 pm
A lot of people like Eclipse, but I prefer JCreator.  It's more lightweight.  Eclipse is a very useful IDE but I don't use most of its extra features, like being able to import classes by right clicking a method of that class.  There's a whole lot to it.


Title: Re: Would anyone like to collaborate on a mod?
Post by: JabbaScrub on August 18, 2013, 05:26:47 pm
I just tried to get Jcreator and the site seems to be having issues. I'll try again later tonight. Following the tutorials won't be difficult using that instead of Eclipse, will it?


Title: Re: Would anyone like to collaborate on a mod?
Post by: Turboweasle on August 18, 2013, 05:38:19 pm
I would hope not, but I've seen tutorials where someone using Eclipse assumes that their viewers will use and be familiar with Eclipse, so it's hard to say.


Title: Re: Would anyone like to collaborate on a mod?
Post by: JabbaScrub on August 22, 2013, 06:11:47 pm
How difficult do you think creating/ modifying the AI would be? The main worry I have is the Falcon familiar. I suspect NPC AI would be fairly simple, just changing the mob AI a bit, but there doesn't seem to be a good model for a flying familiar. I suppose the bat could be tailored to behave similarly.


Title: Re: Would anyone like to collaborate on a mod?
Post by: Turboweasle on August 22, 2013, 06:16:06 pm
It probably wouldn't be too hard to modify the bat AI to follow you around.  You could essentially just copy and paste the dog AI, since it already has methods defined for waiting, following, and attacking.


Title: Re: Would anyone like to collaborate on a mod?
Post by: JabbaScrub on August 22, 2013, 06:32:00 pm
Sounds good. I also want it have faster DPS when manually right-clicking a target. No lazy mofos round here.   8)