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Gaming Boards => Call of Duty: Ghosts => Topic started by: Oomomo953 on November 13, 2013, 01:35:55 pm



Title: Favorite gun so far?
Post by: Oomomo953 on November 13, 2013, 01:35:55 pm
Mine would have to be the Vepr  8). Biggest clip for more spraying, and the iron sights rock. I also like the SC2010 a lot.


Title: Re: Favorite gun so far?
Post by: Termin8or on November 13, 2013, 01:48:23 pm
CoD sucks signed DG


Title: Re: Favorite gun so far?
Post by: Ps358 on November 13, 2013, 08:02:21 pm
Best AR: SC2010
Best SMG: Mtar
Best Sniper: USR


Title: Re: Favorite gun so far?
Post by: MG Maxdaddy on November 17, 2013, 11:02:36 am
I have been enjoying the AK-12


Title: Re: Favorite gun so far?
Post by: Trixie on January 24, 2014, 08:08:37 am
I'm loving the quick snipes. They made it easier.

For me....

Most Used : Honey Badger & USR

Most hated : Shields & C4s -_-


Title: Re: Favorite gun so far?
Post by: The Krazy One on January 24, 2014, 03:31:34 pm
I like the Remington and the FP5. Trying to continue Citizen's legacy with the FP5.  :D


Title: Re: Favorite gun so far?
Post by: CitizenSoldier3 on January 24, 2014, 06:46:27 pm
I like the Remington and the FP5. Trying to continue Citizen's legacy with the FP5.  :D

I approve  O0

In black ops and mw3 I get alot of people that try user friendly shotguns against me, in which I retaliate with a more difficult shotgun. Usually didnt end well for the randoms though. The best match I had where everyone used the same gun in a public ffa was black ops, I used the m1911 pistol placed top. In lobby 5 people with mics all setup to use pistols only aswell as the 2 without mics. Didnt matter I took first but the fact everyone played using just pistols made it a match to remember.

But I realized why shotguns work for me: 1. If game has more lag then it should I dont have to be exact where the enemy hit box is (still have high accruacy) 2. Being mobile/sprinting everywhere hip firing saves the time to ads 3. Map awareness/flanking, I need ext mags on most guns becuase I tend to know where enemy spawn (just not how many will be waiting for me) and with smg/ar average of 7-17 shots to take 1 person down as to 1-2 shells saves time and needing to reload.